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Magician
Magicians are the summoners of the arcane world, with the power to call forth everything from a loaf of bread to a huge fire elemental to fight for them. While not as adept at offensive spells as wizards, magicians still wield considerable power in this area.
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Stats for Magicians
Posted: Jul 11th 2009 12:06am | IP: Logged | Reply to this
26 posts
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A little stat guide for magicians.

Strength: Melee damage. Absolutely useless, unless you are an Arcane Were-Hunter. In the later case, max this out.
Stamina: Your health points. Geomancers should max this out for Badi Crush. Other mages want at least 200 (base) of this for survival.
Dexterity: Your spell damage. Pyromancers should max this out for Efreeti Strike. Otherwise, stay away from it -- it's mostly useless, as our spells don't get much of a boost from even a high amount of DEX.
Agility: Your defense and power. Aeromancers should max this out for Djinni Bolt. This is our secondary power pool, so it doesn't hurt to beef this up a bit regardless of Master Class.
Wisdom: Your resistances. Hydromancers should max this out for Ghilani Wash. Otherwise, stay away from it -- it's absolutely useless.
Intelligence: Your power. All magicians should have this maxed out *first*. This is your primary power pool, after all.
Charisma: Absolutely useless, don't put a single stat into this. Who cares what you look like? You have the power to summon elemental denizens from other planes, no one is going to call you ugly with a giant fire genie glaring down at them.
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Solarene
Level 60 Arcane Were-Hunter Magician
Castle Lightwolf
Magician Master Classes
Posting from Somewhere
Who Turned Out The Lights?
Posted: Nov 12th 2008 2:39pm | IP: Logged | Reply to this
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221 posts
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Bro FH is not a group server anymore. FH is pure raids. I will give you the names of the main masters of the 3! guilds left. As I said...FH is pure raid.

Luisito - Master of the FU -Ferrans United-
if you can't get Luisito these are the officers There is bound to be one of them on sometime throughout the day.

-Batistuta

Dstars

Memixem

Reapsbard

Reddemption




Mishun -Master of DA -Dark Angels-
Not 100% on the next ranked but if you really want in DA send her a mail. She will reply.



Last, and certainly not least is SE, the master of SE is Sarrlocke. You will have to catch him on or send him a mail, you'll need to go thru a "screening" so to say. They don't let just anyone join


If you want to start over and have a 'old time feeling' Go to CLW. They are packed.
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MUTED
Posting from MUTED
Who Turned Out The Lights?
Posted: Nov 15th 2008 3:21pm | IP: Logged | Reply to this
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319 posts
Score: Decent
Raids? Bah... not really much of a raid fan, guess I just couldn't get into it. I don't mind it once in a while, but I don't think I could handle raiding all the time lol

Anyway thanks for the reply... if you see me on, don't be a stranger send me a message ^_^
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Pio the Aero - 60 Aeromancer
53 War - Koveras - 6228/ 3046ac (self-buffed)
51 Nec - Ulraunt
-=Ferran's Hope Server=-
Posting from Canada
Atomic
Posted: Nov 11th 2008 12:27am | IP: Logged | Reply to this
1 post
Score: Good
Everyone Has moved to CLW, i mean every server, come on over, i'll help you start out, message zinktink =) send me a mail ill get you started, but we are far from dead, check out clw k? =)
Atomic
Posted: Nov 15th 2008 3:18pm | IP: Logged | Reply to this
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319 posts
Score: Decent
I may have to take you up on that if you don't mind... Ferran's Hope seems boring, I feel so alone lol

I just hate the thought of having to start all over again =/
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Pio the Aero - 60 Aeromancer
53 War - Koveras - 6228/ 3046ac (self-buffed)
51 Nec - Ulraunt
-=Ferran's Hope Server=-
Posting from Canada
Who Turned Out The Lights?
Posted: Nov 10th 2008 2:34pm | IP: Logged | Reply to this
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319 posts
Score: Decent
Wow. I left the game for almost 3 years, because of troubles with the girlfriend. In that time we got married, and worked out my "Everquest Time". I finally come back onto the game expecting it to be still bustling with people. I couldn't be any more wrong. I come back, and any time of the day any time of the week I do a group registry search from level 1 - 60 any class any race and find nothing. I go into the auctions, and find nothing. I hop from city to city checking the "Who" lists in each city, and find nobody. The entire server seems to be a ghost server... I than come on to here and find the last person to post was almost 3 years ago!?

What's going on? Anybody out there?
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Pio the Aero - 60 Aeromancer
53 War - Koveras - 6228/ 3046ac (self-buffed)
51 Nec - Ulraunt
-=Ferran's Hope Server=-
Posting from Canada
Master Classes
Posted: Jun 10th 2006 12:58am | Edited: Jul 20th 2009 7:32pm | IP: Logged | Reply to this
26 posts
Score: Decent
Update 2009: Back again, revised info and better lay out.

Master Classes for Magicians
Magicians have the most options for a Master Class available to them compared to any other class in the game. Perhaps this guide will help you decide which one you want, or at least decide which one(s) you *don't*.

Aeromancer
"Aeromancers wield air elements with a masterful flair."

INT MAX +50
AGI MAX +25
AGI +25
PoT +20
Lightning Resistance +50
Disease Resistance -15
Poison Resistance -15
Movement Rate +15

Element: Air
Required Stats: 175 Agility, 200 Intelligence
Required Class Masteries: Aeromancy 4
Strength: Power, Lightning Resistence
Weakness: Defense, Poison/Disease Resistance
Summoning: Djinni Vizier (Level 54)
Master Class Ability: Djinni Bolt (Agility Based, Lightning Damage)
Specialty: Grouping / Raiding

Light of foot and surging with mana are the Aeromancers, with the highest possible mana pools of all Magicians (that is to say, their agility can reach higher amounts then any other magician and thus give more power). From what I understand, agility is basically an invisible armor stat, so in a way defense is not necessarily your weakness -- however, even with maxed out agility, you should never be tanking as it just doesn't make that much of a difference. The great thing about this class is that with Djinni Bolt doing more damage based on how much agility you have, you're boosting both your damage output and how long you can keep up that damage with bigger power pools.

The mindset for Aeromancy is to pummel enemies with heavy spell damage from both you and your pet. Djinni Vizier is able to do this almost as well as you, especially since he is the fastest (spell casting) air pet available. Djinni Vizier only hits a single time in melee combat but this is made up for by some serious damage out put through his magic, with two main spells, one cold-based and the other lightning-based. He also has a powerful spike nuke that does huge damage at a 3 second cast time. Unlike the other air pets, however, this spike damage is not an AoE. Finally, Djinni Vizier has a very situation and, in my opinion, useless spell that roots his target in place. It's almost impossible to use this effectively, as there is no telling when he'll use it.

When soloing, Djinni Vizier is actually not a bad tank, but remember that he still is not one. His damage out put is great, but it's still a little slow, which means that it can be easy to pull aggro off of him if you don't let him get in a few casts first. Most likely you'll just be healing anyway, as his damage is good enough to where you won't need to nuke that much, and his defense is bad enough to where he can lose a lot of health fast if you're not careful. In groups, it's debatable whether Efreeti Lord or Djinni Vizier is the better damage dealer, but from my experience it's apples and oranges in almost all cases except for really fast grinding sessions where burst damage is more important. I do believe he is the superior pet for Raids, however.

Suggested To: Any magician who wants to maximize their power and significantly increase their damage output for their group/raid/whatever. I also suggest it to anyone who wants Spirit of the Wolf any time they want, because that is one of the effects of the buff Djinni Vizier gives you. Also, Aeromancy 4 is the correct CM requirement, meaning you save 20 extra CMs that you would have had to spend on Pyromancy/Geomancy/Hydromancy 5 had you taken one of those Master Classes instead.


Geomancer
"Geomancers are stolid masters of earth elements. They are often accompanied by a badi elder."

INT MAX +50
STA MAX +25
STA +25
AC +400
Disease Resistance +30
Poison Resistance +30
Lightning Resistance -25

Element: Earth
Required Stats: 150 Stamina, 200 Intelligence
Required Class Masteries: Geomancy 5
Strength: Defense, Poison and Disease Resistance
Weakness: Offense, Lightning Resistance
Summoning: Badi Elder (Level 54)
Master Class Ability: Badi Crush (Stamina Based, Slashing / Blunt damage?)
Specialty: Soloing / Tanking

Geomancers are the hardiest of all Magicians, with an enormous amount of HP and natural AC bonuses, coupled with what Badi Elder buffs you with. I listed offense as a weakness only because that's the only thing I could think of, and even that is not entirely true as you still have access to your level 54 (store bought at level 60) Efreet which you can use when you don't need Badi for tanking. That, plus you still have Blaze doing the same amount of damage, and Badi Crush doing even higher damage. So, your offense is lower then it *could* be, but certainly not weak.

The general idea behind Geomancy is to let your pet handle the situation, while you become something of a 'white magician'. When soloing, Badi Elder is an amazing tank. Not only is she able to hold aggro well, she can take hits from enemies that are much higher level then she and come out mostly unscathed. This is especially true at the Tenacious Frost Giants, where the only thing that seems to hurt her is their initial crit strike, which may take off a bubble of health or so, while their quads do very little. She is better at tanking then even some human players, and requires very few heals against such powerful foes. Even the Goblin Assassins near Castle Lightwolf can be tanked by her, and while they are significantly more difficult, you should be able to keep her alive with chain healing -- and again, she is of a much lower level, which makes it all the more impressive. In groups, most of the time having Efreet out will bode over better with your group, as Efreet can do far more damage.

If you decide to go on the offensive with Badi out, you must allow her to get in two full quads. This should be enough aggro (coupled with her taunts) to keep mobs focused on her and not go after you. Always remember that even though you are the strongest magician in terms of taking hits, you are still not a tank yourself; don't rambo and don't overestimate your strength. Let Badi tank, because after all, that's why you have her in the first place.

Suggested To: Any magician who just wants to go off on their own from time to time and really not worry about dying. It's also a great way to increase your defense without sacrificing much offense.


Hydromancer
"Hydromancers use their elemental mastery sparingly, conserving it for times of dire need. They are often accompanied by a Ghilan noble."

INT MAX +50
WIS MAX +25
WIS +25
Power +250
Fire Resistance +50
Cold Resistance -25

Element: Water
Required Stats: 125 Wisdom, 200 Intelligence
Required Class Masteries: Hydromancy 5
Strength: Survival, Cold Resistance / All Resistances (Wisdom)
Weakness: Offense, Defense, Fire Resistance
Summoning: Ghilan Noble (Level 54)
Master Class Ability: Ghilan Wash (Wisdom Based, Cold Damage)
Specialty: Soloing / Tanking / Power Leveling

A rare sight, Hydromancers are an interesting breed of Magician focused even more on soloing then Geomancers. Unfortunately, they are not as hardy, and must rely on their summoning to heal them for survival. Their natural regeneration is fairly high, especially when Ghilan Noble buffs them, which is over +200 Health-Over-Time. Unfortunately she does not buff your armor, which means you are still a paper mage. However, Hydromancers are quite possibly the best survivalists of all the Magicians because they have a personal cleric to heal them and while all Magicians have this, no water pet is nearly as good as Ghilan Noble in the art of healing.

Patience. Hydromancy is all about patience, it's about conserving power, and it's about slowly wearing down even the strongest of enemies by healing through their attacks. Ghilan Noble's damage output is horrendously low, so you will most likely have to bring forth a little damage yourself. Unfortunately, Ghilan Wash is Wisdom based, which means unless you put a lot of points into this stat, you won't do nearly as much damage as your fellow mages with their Master Class nukes. Worse yet is that Wisdom, aside from buffing this one damage spell, is useless for you except for when you're up against caster mobs due to the resistance increase. Against caster mobs, Ghilan Noble herself is wonderful. She is able to solo Rea Nekchev of Freeport, a yellow-to-a-60 wizard were-hunter (although she may need to be buffed with your Fire Resistance spell). Against melee mobs, she doesn't have much defense, but her heals make her hard to bring down. Against the undead, her clerical nuke turns into a specific anti-undead nuke which does more damage then usual...unfortunately it's still very weak, and obviously situational.

When grouping, there is no reason to have Ghilan out unless either she or you is somehow the one tanking (weird pet group perhaps?). Her damage is pitiful and while she is a great healer, she can only heal herself and you -- no one else.

Oh, and just a quick side note, Ghilan Noble will NOT heal you in duels.

Suggested To: Any magician who wants get into heavy soloing and, like Geomancers, doesn't want to worry about dying. Your survivability is incredible, but your damage is pathetic.


Pyromancer
"Pyromancers wield fire elements with brazen abandon. They are often accompanied by an efreeti lord."

INT MAX +50
DEX MAX +25
DEX +25
AGI +50
Fire Resistance +50
Cold Resistance -25
Movement Rate +10

Element: Fire
Required Stats: 150 Dexterity, 200 Intelligence
Required Class Masteries: Pyromancy 5
Strength: Offense, Fire Resistance
Weakness: Defense, Cold Resistance
Summoning: Efreeti Lord (Level 54)
Master Class Ability: Efreeti Strike (Dexterity Based, Fire Damage)
Specialty: Grinding / Farming

Just the opposite of Hydromancers in most all ways, Pyromancers are a very common sight and their damage output even on their own is impressive. They do not have any defensive capabilities, except for fire spells headed their way, and thus should stay in the background launching torrents of flames at their enemies. The greatest weapon a Pyromancer has is his pet, with the ability to Summoning an Efreeti Lord, a top contender for the strongest summonable pet in terms of damage. Efreeti Lord is also arguably the largest pet in the game in terms of height, and is an intimidating looking creature (give or take a few chuckles about the turban).

The best defense is a good offense, and what could be better then a Pyromancer? While dexterity is weak for magicians, it greatly enhances the Efreeti Strike spell, so this should be maxed out. This will also boost your other spells as well, meaning your over all damage out put is far higher then any other mage (with only one exception...). The drawback here is that you still need stamina and agility, but then that is the principle embedded in fire - "it's fury rages until finally it consumes itself". Anyway, Efreeti Lord is monstrous, doing a tremendous amount of melee damage as well as a fire based nuke spell that he uses from time to time. When soloing or pet tanking, it's doubtful that you will pull aggro unless you're chain casting, and if you are, it's unlikely your target will last very long anyway. Despite being such a heavy damage dealer, Efreeti Lord is not a terrible tank and can take hits fairly well, but he does require healing occasionally.

For Pyromancers, Efreeti Lord is your pet of choice for all situations. Although I said Djinni Vizier is better for raids, Efreeti Lord is still quite powerful for that as well, especially against cold based or any non-fire based mobs (although he shreds through fire based mobs too!). His high damage at such a fast rate makes him more suited to fighting mobs that are dying quickly however, like in a grind or when you're farming.

Suggested To: Any magician who wants to absolutely maximize their damage and draw crowds with an impressive looking pet. Most players seeking a mage in their group/raids will be looking for a Pyro. Be warned, however, that you will not be at all unique in your decision. Pyromancers are extremely common.


Racial Master Classes
Chosen (Dark Elf): Not good at all, doesn't give you anything you really need.
Immortal (Elf): This should really be left to the healer classes, Magicians aren't there to buff the group, at least not in that sense. I can't imagine why you would pass up a nuke and powerful summoning for Pure Heart and some other stuff you don't need.
Tinker (Gnome): Useless. We already get pets and we can already heal them. Not only that, but again, the elemental Master Classes give us a nuke in addition to the already stronger summoning we get along with it.
Scholar (Erudite): Not bad if you really want to help your group out a little more with some power and have a lot of it yourself for chain casting. I still don't think it's worth losing your pet over, though.
Mercenary (Human): Garbage, this is useless for a magician except for maybe dueling.

Other Master Classes
Arcane Were-Hunter: At 600 Strength, Molten Silver of Solist does 2900 damage, and has a 500 damage DoT (damage over time) attached to it that ticks 4 times. This totals 4900 damage in all, the highest damage any magician can achieve (even with the pet debuffs, the highest I've seen is 2500ish), although this does not come cheap at a heavy mana cost of 600. I suggest this to anyone who wants to have a kind of Magician / Wizard hybrid, and empower themselves rather then their pet. This also tends to sync well if you chose Stone Path.

Sage: Generally a bad choice for a magician, as this does nothing to help your offensive abilities except maybe help you chain cast longer, but if you're seeking to increase your damage, Pyromancer or Aeromancer are FAR better choices. As far as defense goes, Geomancer and Hydromancer are also much better then this. The ability that makes you nearly invincible (Stone Skin?) just isn't worth anything outside of dueling or maybe pulling too many mobs when soloing. I have almost never seen this on a magician, so unless you want to go for the 'uniqueness' appeal, stay away from it.


Hope this helps. I'll update it if anything changes.


Edited, Jul 21st 2009 2:32am by Solarene
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Solarene
Level 60 Arcane Were-Hunter Magician
Castle Lightwolf
Magician Master Classes
Posting from Somewhere
Master Class Pet Info
Posted: Dec 1st 2006 12:09am | IP: Logged | Reply to this
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221 posts
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And so what do you suggest I become, a Pyro or a caster Djinn
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MUTED
Posting from MUTED
Master Class Pet Info
Posted: Feb 6th 2007 10:12am | IP: Logged | Reply to this
26 posts
Score: Decent
It depends. If you're pet path, and you get Magi'Kot's Sacrificial Training (epic buff) then I'd go Efreeti Lord. The damage when he's buffed with that spell rivals Bone Swarming Death. If you don't have that spell or pet path at all, then you can try Djinni Vizier and see what you like better. Djinni Vizier does more damage with his spells then Efreeti Lord does with his quad, but he's a caster and therefor slower. Neither choice is bad.
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Solarene
Level 60 Arcane Were-Hunter Magician
Castle Lightwolf
Magician Master Classes
Posting from Somewhere
Master Class Pet Info
Posted: Dec 1st 2006 12:08am | IP: Logged | Reply to this
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221 posts
Score: Good
Wow that was really helpful, Rate up for you
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MUTED
Posting from MUTED
PLZ POST
Posted: Apr 16th 2006 2:34pm | IP: Logged | Reply to this
2 posts
Score: Decent
i hvnt played everquest online adventures in lyk a year n im thinkin of getting it back and start a new account but i want to find out if the game is still full of people or is it empty and no 1 plays it so plz post
Posting from miami
RE: PLZ POST
Posted: Apr 25th 2006 1:58pm | IP: Logged | Reply to this
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488 posts
Score: Good
well its not empty but there has been a decrease in alot of players, but its still group freindly,so come on back this game needs new players. Class balancing is out so all the classes are a little different( more dmg and crap like that wise) and there are free rehabs.
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Posting from somewhere in my own sick mind :D
New List
Posted: Apr 15th 2006 2:27am | IP: Logged | Reply to this
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59 posts
Score: Decent
Over all info on the four magician master classes pets that I have gathered from my experience playing EQOA. Each one listed lists the four elemental mancers, and the pet you can CM for when you choose it. The MCA nukes are NOT listed, I don't feel like putting them here.

Edit: Updated info, especially now that they introduced Class Balancing. Lets label it CB.
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Geomancer
Geomancer is the earth master class for Magicians.
Requirments: 150 Stamina, 200 Intelligence.

Pet: Badi Elder

Badi Elders Abilities:
Quad Hit
Melee Strike
Damaging Taunt
Classified as 'TANK'

Some thoughts: Badi Elder's defensive power is off the charts, in both HP and AC. The new CB has increased her defense and lowered her offense, makeing her an ideal tanking pet. The Geomancer class itself is for mages who want to be able to survive attacks, and for the ultimate freedom of soloing when you don't have a group. You can always use the 60 store bought Efreet when grouping, so don't worry about that. Badi Elder has been known to tank an entire floor of Siloths (that's atleast 10) without a problem, and tank an Ebony Recluse.
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Aeromancer
Aeromancer is the air master class for Magicians.
Requirments: 150 Agility, 200 Intelligence.

Pet: Djinni Vizier

Djinni Viziers Abilities
Single Hit
Casts Cold and Lightning spells.
Casts two AoE Spells every so often, both do ALOT of damage.
Classified as a 'CASTER'

Some thoughts: Djinni Vizier is the last line of caster pets for a Magician, and the most powerful. With two AoEs and a fast new casting time, Djinni Vizier can very well be the most powerful pet available to magicians. Really it all comes down to melee resists and elemental resists on the targeted mob. Most Aeromancers like to boast their power to it's highest potention, maxing out AGI and INT. I've heard power bars reaching the 9000+ region, so Aeromancer is the ideal class for raids. Djinni Vizier's recast on his AoEs have been decreased and it seems like he uses them every two rounds of attacking.
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Pyromancer
Pyromancer is the fire master class for Magicians
Requirments: 150 Dexterity, 200 Intelligence

Pet: Efreeti Lord

Efreeti Lords Abilties
Quad Hit
Melee Strike
Fire Nuke
Classified as 'Damage Dealer'

Some Thoughts: Efreeti Lord is a prime choice for any magician. The new CB has increased his damage output drastically, and with the new dex mod on our MCA nukes, Pyromancer is no longer just about the pet. While not the best pet for tanking, Efreeti Lord makes up for his crappy defense with offensive damage that nearly rivals Red Swarming Death's. If you plan to solo with him, I suggest killing FR based mobs or CR based mobs for the extra element vs element damage.
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Hydromancer
Hydromancer is the water master class for Magicians
Requirements: 125 Wisdom, 200 Intelligence

Pet: Ghilan Noble

Ghilan Nobles Abilities
Single Strike
Cold Nuke (Turns into an undead nuke against undead)
Heals herself at half life
Heals you at half life
Has a 150 AoE heal that she uses while she fights
Classified as 'Healer'

Some Thoughts: Ghilan Noble is strictly a soloing pet, unless you're killing undead mobs in which case her AoE heal and undead nukes come in handy. As a Hydromancer, your main focus will be hp since you'll mostly be soloing with her. Boost as much HP as possible, your CR nukes don't cost much to begin with and those are the ones you'll be useing. If you need the extra damage, throw in a fire nuke but you really shouldn't have to. I think it is better then you take the first hits of a mob, then have Ghilan heal you and peel aggro. She can tank the rest. It's a balanced class all around, though as said before not useful in xp groups.

PS: Fun fact for you lycans- Rea Nekchev was unable to kill Ghilan Noble, even when Ghilan Noble went passive and just healed herself. Think on this.

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The Magician's Master Class is the hardest decision in the game due the wide variety of choices.
Try to decide what MC you want early, because if you dont you not only waste CM points, but stat points that cannot be reversed till level 55.

Any questions, email me.
GypsyWereHunter@hotmail.com

Edited, Tue Jun 6 20:14:24 2006
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
RACE
Posted: Apr 8th 2006 6:41pm | IP: Logged | Reply to this
2 posts
Score: Decent
wats best race 4 a Mage plz post[b][/b]
Posting from miami
RE: RACE
Posted: Apr 15th 2006 2:31am | IP: Logged | Reply to this
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There is no 'BEST' race for a magician, though stats may vary between them. Erudites make excellent power mages due to their high intellect and racial cms. Elves and Darkelves make good pyromancers due to their dex, and humans make good Geomancers since they have more stamina. But that doesn't mean you can't pick whatever race you want and go whatever MC you want and not be succesful
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
A little help..
Posted: Feb 9th 2006 3:42pm | IP: Logged | Reply to this
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75 posts
Score: Decent
Hello Im fairly new to this game and have my eye on the magician class. I have been looking through a few forums about going the Pyromancer rout but I don't really know how to balance my tp points out. I would like to create a powerful chr but im not to sure on how to do that. Any imfo on balancing stats for Magician/pyromancer and Racial Mastery stats (Dark Elf) would greatly be appreciated.
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Posting from SanDiego, Ca
RE: A little help..
Posted: Mar 20th 2006 3:19am | IP: Logged | Reply to this
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59 posts
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As a Pyromancer you're obviously going to be useing fire spells, which are the most damageing spells available to Magicians. Basically you want to balance out your hp and your power for two reasons.

1. Fire spells cost alot more power to cast, and so you'll need alot of power else you'll be drinking quickly.
2. Every caster needs atleast some hp, and it's not good to go full power on a magician. I know, because I was one - my hp at level 50 was roughly 1000. This makes it INSANELY EASY to be killed, especially if you're on a raid or epic quest where there is a mob with a huge aoe. Your main focus as a caster is to build on power, but dont ignore your hp!

With that being said, let's look at your new pet. Efreeti Lord is a wickedly powerful pet, and IMO I think he is the most awesome looking pet in the game, - or atleast closely tied with Djinni Vizier.

Finally, the Pyro stat requirments- 150 DEX and 200 INT. The new Class Balancing has increased the dex mod on magician spells, so now Dex is not useless! But, you don't have to go crazy with this since you can find better places to put those points such as INT, AGI, or STA for the HP I was talking about earlier. Hope this helped, and sorry if it was a little hard to read.


Edit: Oh yeah, the DELF racial stuff. None of them are worth getting if you're going to be a Magician. Erudites have GREAT racial cms, I suggest makeing a Eru-Magician. But it doesn't matter either way.

Edited, Sat Apr 15 02:36:00 2006
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
new and need help
Posted: Dec 17th 2005 12:57am | IP: Logged | Reply to this
5 posts
Score: Decent
im new to everquest [i dont even have frontiers im still on the original eq] and i was wondering wuts the best way to build my mage...

lvl 22 elf mage, all the stats r wut they start as except my agility is at 120 and my intelligence is around 125-130 ish... i have like no HP at all i died at FP Crocs in like 2 hits... any help

PS: im also new 2 these forums
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Hodstock Server:
Level/ Name/ Race/ Class/ MC/ Guild/
31/ Eyko/ Elf/ Mage/ Geomancer in Training/ Shadow Stalkers

Halgy Server:
16/ Stuperbro/ Human/ Monk/ Ninja in Training/ No Guild & Looking
RE: new and need help
Posted: Jan 13th 2006 2:37pm | IP: Logged | Reply to this
5 posts
Score: Decent
ty.... iv got around 145 agi and 145 int now... my sta iv done nothing yet but i think i messed up since i plan on going geo... since i had normal eq i never planned on which MC i would get... should i just start a whole new mage, wait till lvl 55 and reset my TP, or just keep going the way im going.... get 150 agi, then max out int, then put the rest into sta
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Hodstock Server:
Level/ Name/ Race/ Class/ MC/ Guild/
31/ Eyko/ Elf/ Mage/ Geomancer in Training/ Shadow Stalkers

Halgy Server:
16/ Stuperbro/ Human/ Monk/ Ninja in Training/ No Guild & Looking
RE: new and need help
Posted: Dec 29th 2005 4:02pm | IP: Logged | Reply to this
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59 posts
Score: Decent
Try to max out Int as early as possible, put points into agi too. And dont ignore STA, every caster needs a little sta.
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
efreet
Posted: Oct 21st 2005 6:14pm | IP: Logged | Reply to this
1 post
Score: Decent
where can i buy efreet?
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chara:
lelal: lvl 22 elf mage

im still playing the original everquesy
RE: efreet
Posted: Oct 30th 2005 1:17pm | IP: Logged | Reply to this
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202 posts
Score: Decent
efreet is a high lvl mage pet that u get from buying all the fire pet cms
RE: efreet
Posted: Nov 20th 2005 5:31am | IP: Logged | Reply to this
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59 posts
Score: Decent
No. Since he is a pre-fronts user, he can't CM. And therefor, he can NEVER get Efreet unless he gets Frontiers. Until then, the highest level pet he can get is Djinn (Level 49 spell, the pet is 43.).

If you get Frontiers, you can buy Efreet at level 60 from a shop down in the Elemental Towers Zone. There will be a merchant near the Water Elemental Islands, and she should be away from the elementals so you can safely talk to her. There are also a few other spells you can get, I there are 8 in all. 4 level 55s and 4 level 60s.

Get Frontiers.

Edited, Thu Dec 29 14:06:32 2005
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
Caster Argument
Posted: Jul 13th 2005 6:54pm | IP: Logged | Reply to this
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59 posts
Score: Decent
- Deleted -

Edited, Sun Nov 20 03:58:35 2005
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
Information
Posted: Jul 13th 2005 6:16pm | IP: Logged | Reply to this
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59 posts
Score: Decent


Edited, Sat Apr 15 02:07:53 2006
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
RE: Information
Posted: Jan 4th 2006 12:34am | IP: Logged | Reply to this
1 post
Score: Decent
Excellent write up! I am just beginning a mage career and this information will be very helpful in point distribution. Thanks.
RE: Information
Posted: Jan 21st 2006 5:16am | IP: Logged | Reply to this
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59 posts
Score: Decent
You're very welcome, and if you made your mage on CLW i'd be happy to give you live-online advice.
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
RE: Information
Posted: Jun 5th 2006 6:19am | IP: Logged | Reply to this
2 posts
Score: Decent
I had a level 60 Aeromancer, but I retired quite some time ago. Havent played since Hagley came out. My advice, dont pick Aero. Go geo, BE procs and you die a lot less.
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Yummydain-60 Aeromancer CLW (retired)
Yummyroge-39 Rogue CLW (retired)
Posting from San Antonio, TX
RE: Information
Posted: Jun 6th 2006 9:27pm | IP: Logged | Reply to this
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59 posts
Score: Decent
Aeromancer is better now after Class Balancing, and just because someone goes Aeromancer doesn't mean they HAVE to go full power on it. Infact, i'm wondering why people go power on it at all- Djinni Vizier is a caster pet, quite honestly I don't think you need 9000 power to cast spells when Djinni Vizier does it for you. I'm not saying go AFK, but i'm just saying if you want to be the only level 60 with 1000hp then go right ahead- I know of a few Raid mobs that could do double that in one AoE hit.
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
Reworking my toon...
Posted: Jul 4th 2005 12:15pm | IP: Logged | Reply to this
1 post
Score: Decent
Hi all,was just looking 4 some input on how to redo my mage.... I'm going Geo,so I'd like to know where I should put my pts to and what cm's to purchase(understanding 200 going towards Geo tag)...I was thinking max Int,Agi&put 150 towards Sta...All input would be appricated,Thanks..
What stats should i work on?
Posted: Jun 16th 2005 9:57pm | IP: Logged | Reply to this
4 posts
Score: Decent
Im a 33 Gnome Mage (LW) and I have maxed out Intelligence and Agility, Waht should I work on now? So far I have gotten Stamina as an answer...Also is Sage any good for a mage.
Posting from Castle Light Wolf
RE: What stats should i work on?
Posted: Jun 17th 2005 4:56am | IP: Logged | Reply to this
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381 posts
Score: Decent
good now if you want put some into stamina or for more dmg go with dex.

as for MC i think u should stick with one of the four class MC's(aero,pyro,hydro,or geo)....in my opinion they are too good to pass up.

I would take Aeromancer or Geomancer because of 2 reasons each:

Aeromancer: pet(Djinni Vizier)is great for raids and the nuke u get(for 75cm's) does 1112+30%DEX plus it's lightning resistant based

Geomancer: pet(Badi Elder)is great for farming or even for soloing(if you now how) the nuke also does 1112+30%DEX BUT it is sort of like the wizards cmed nukes(Fury attacks)which means...yes you guessed it...not alot of mobs will resist it which means you will be seeing this nuke doing full damage.
lol titinipple
Posted: Jun 7th 2005 8:14pm | IP: Logged | Reply to this
33 posts
Score: Decent
Quote:
and if you went hydromancer GET THE FUK OUTTA MY GROUP YOU NO DMG DUMASS! i think thats all i wanted to say.. o well if it aint it aint an i change it!

P.S. if i have offended you, im sorry, this is all just either facts or opinions of myself.


LMFAO
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http://img.photobucket.com/albums/v112/Spawnson/62ad88ad.gif
Love is a sensation, caused by a temptation, to feel penetration. a guy sticks his location in a girl's destination, to increase the population for the next generation, did you get my explanation, or do you need a demonstration?
Posting from Winthrop
Lionwere question [HELP]
Posted: Jun 6th 2005 11:09am | IP: Logged | Reply to this
1 post
Score: Decent
I am level 39 on my Delf Mage. I have dont lionwere faction and quest. Need infect and i am wondering where is the absoule best place ot get infected. I need like on more Red kill till 40, and i am 100% cm's. I really want to get it over with o someone please reply. Also i have killed a few Wolfwere, could i maybe have wolf infection? and maybe thats whats holding me back from gettin lion infection?
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'-Dread Platoon-' (Creator.) (Recruiting.)

50 (crusader IT) Elf Pally.(PPO)-Gaheris-
40 (Geomancer IT) Dark Elf Magician.(PPO)-Petpive-
Posting from New Jersey
mc
Posted: Apr 26th 2005 6:07pm | IP: Logged | Reply to this
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202 posts
Score: Decent
what mc should i go?




lol
RE: mc
Posted: Jun 2nd 2005 2:59pm | IP: Logged | Reply to this
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68 posts
Score: Decent
Aeromancer for raids, when you group just summon the 54 store bought Efreet is better than the MCA Efreet Lord.

If you prefer to solo, go either Hydro or Geo.
Hydro, holds aggro well with heals, and allows for more casting since you don't have to cast heals as often, and is a great tool for PLing.
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There are no beautiful surfaces without terrible depth.
Posting from PPO/ FH
30 Mag quest
Posted: Apr 2nd 2005 11:24am | IP: Logged | Reply to this
6 posts
Score: Decent
Can anyone tell me if there is a Eru Mag 30 qst and if so who is the giver? Doesn't seem to be anything on the quests page for this lvl qst.
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It's better to burnt out than fade away....
Posting from Stonewatchers
RE: 30 Mag quest
Posted: Jun 17th 2005 11:31am | IP: Logged | Reply to this
4 posts
Score: Decent
30 mage quest is the same for all good races. (you should be able to look under the elf 30 mage qst log on this site)
Posting from Castle Light Wolf
RE: 30 Mag quest
Posted: Apr 20th 2005 2:34pm | IP: Logged | Reply to this
3 posts
Score: Decent
if it is what i think it is it is in murnf...dont remember name but i think he is in murnf...starts with D he is on top floor of a building
intel
Posted: Mar 26th 2005 1:41am | IP: Logged | Reply to this
17 posts
Score: Decent
what exactly does intel do for a magician besides raise power. i read someting about the chance of procs but what are procs?
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i will call upon my divine wrath and with this unrivaled power i will bitch smash you

bitch smash=inflicting mass amounts of damage upon ones skull
Posting from OshKosh WI
RE: intel
Posted: Apr 26th 2005 6:09pm | IP: Logged | Reply to this
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202 posts
Score: Decent
yes...it does raise the chance for u to proc
Curious
Posted: Mar 7th 2005 12:38am | IP: Logged | Reply to this
16 posts
Score: Decent
Yo listen. im a lvl 25 mag and im confused as sh*t....
lol i have...
100 AGI
100sta
100wis
and 100int
(all tps)
and im xping RIGHT now but yo at the same time i would like to know... when should i start my cming? or should i now lol....i was thinkin of CMin when i was 29 and AFKing all my CMs.what u think about this?write me back....or e-mail me! kingmichael911@hotmail.com

P.S. I was planning on going Hydro... i kno its good for something... but what? and i also plan on gettin all pyro pets and hydro pets.... good? bad? and no im not new... juss to mage.
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Suedyan - 26 Elf Paladin
Ssuedyan - 28 Elf Enchanter
Xunder - 20 Human Bard
Soulsinner - 25 Human Magician
-----------------------------------
"Yo Hit This Stuff... Don't You Wanna Be Cool?"
*Tokes* *COUGH COUGH*
"Dude What Are You Doin?"
"I'm So High! Nothing Can Hurt Me!"
*Sticks A Rifle In His Mouth*
"NO!"
*BANG*

¤¤MARIJUANA KILLS¤¤
-----------------------------------
Posting from Ontario Canada
RE: Curious
Posted: Nov 20th 2005 5:51am | IP: Logged | Reply to this
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59 posts
Score: Decent
o_o. Wow. Okay. First of all, never go AFK in any situation. Thats noobish, and will get you a bad rep. Most people don't think bad reps are infact bad, but they can and will come back to haunt you in the long run. First of all, I would restart. I know level 25 may seem alot, but you shouldn't be putting stat points into ANYTHING but INT, AGI, or STA (on the side). At level 55, you can rehab all your stat points and place them accordingly. But until then, don't gimp yourself by wasteing statpoints on wisdom. At level 24, cm for the fire and or air pet. Both are level 24, so they will be excellent pets for both soloing and grouping.
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Solarene
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
Posting from Unknown
tips for aero
Posted: Mar 1st 2005 2:16pm | IP: Logged | Reply to this
1 post
Score: Decent
hey guys...im thinkin about going aero with my magician...any tips or advice? like what to put my points into? anything like that..thanks
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jaaaaaaamey
Posting from nj
Best Geomancer!!!
Posted: Jan 19th 2005 9:07am | IP: Logged | Reply to this
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1694 posts
Score: Default
I have a list of what CM's to get, how many TP's to put into what stats, and what CM's to get. I can max STA at 575, my INT at 600 and my AGI at 425 with a mere 1095 CM's spent and armor thats really really easy get:

necklace: Crafted 40 sta
R earring: Crafted 40 int
L earring: Crafted 40 int
R ring: Crafted 40 int
L ring: Crafted 40 int
L bracelet: Crafted 40 int
R bracelet: Crafted 40 int

robe: Crafted 40 agi
helm: Crafted 40 agi
tunic: Crafted 40 agi
gloves: Nightshade Gloves (i have)
leggins: Crafted 40 sta
boots: ancient centaur boots 45 sta 77 pow 54 ac
belt: clouded belt
L hand: whatever i want!
R hand: or just whatever looks cool

Anybody got any questions? I have done had to redo the list of CM's once due to an error and the items list due to my ignorance of forgetting crafted items. So i need somebody to ask questions so when i i answed i double whatever you asked (i may have forgotten to double check)
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
RE: Best Geomancer!!!
Posted: Feb 18th 2005 5:00pm | IP: Logged | Reply to this
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319 posts
Score: Excellent
On second thought.. I have some suggestions...

Not so much crafted. Although crafted is nice stuff, there is gear out there that will not only give the same stat but also several others. Something to think about. Also, the type of held you use will sort of determine what jewelry you need to be wearing to get the desired stats.

Also, instead of using jewelry that JUST gives stamina, why not use black sapphire? It gives plenty of stamina, hpmax, ar, etc.. would be a much better choice.

Nightshade gloves are OKAY for duels or solo'ing but not in a grind. You wouldn't want to be wearing statless gloves in a grind when you could be wearing something that boosts stats.

Anyway just some suggestions... ^_^
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Pio the Aero - 60 Aeromancer
53 War - Koveras - 6228/ 3046ac (self-buffed)
51 Nec - Ulraunt
-=Ferran's Hope Server=-
Posting from Canada
RE: Best Geomancer!!!
Posted: Feb 18th 2005 4:53pm | IP: Logged | Reply to this
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319 posts
Score: Default
Just one question... what about base stats?

Other than that, looks awesome! I bet going by this you could probably re-arrange it to work for any other other MC's as well (Pyro, Aero, Hydro)

Anyway just curious to know base stats... thanks!
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Pio the Aero - 60 Aeromancer
53 War - Koveras - 6228/ 3046ac (self-buffed)
51 Nec - Ulraunt
-=Ferran's Hope Server=-
Posting from Canada
Return
Posted: Jan 18th 2005 9:38pm | IP: Logged | Reply to this
3 posts
Score: Decent
This is a message for all guildies of wargods or shades of grey i have been on a long break n think im ready to come back to eqoa now whichever guild is still in tactic within a maximum of a months time ill be in wargods if wargods is not in tact ill contact a leader ty
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On a Break atm(Long one bbs)
~~~~~~~~~~~~~ƒ☼~Wargods~☼ƒ~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~¥¥Lil Shades of Grey¥¥~~~~~~~~~~~~~~~~~~
Name:Lilvegitto
Level:46
Race:Gnome
Class:Magician
cms:5/425
Frontiers:On Fronts(First one)
Were-Form:Screw the were >_<
Guild:~Wargods~
Path:Mark
Server:Castle Light Wolf
~
Name:Necriver
Level:22
Race:Erudite
Class:Necromancer
cms:0/50
Frontiers:On Fronts(Second one)
Were-Form:No were yet but hope 4 wolf
Guild:~Wargods~
Path:P
Posting from USA Whats it to you?
Arcane dismisal
Posted: Dec 18th 2004 12:39am | IP: Logged | Reply to this
23 posts
Score: Decent
i bought arcane dismissal on my mage
but i've tried using itl..and it doens't work
on any mobs. does anyone know what this cm
is used for ? what type of mobs? is worth the
CM purchase?

chris
Ashke 52 Shaman - Clw
Posting from South Pasadena, California
RE: Arcane dismisal
Posted: Dec 28th 2004 1:55pm | IP: Logged | Reply to this
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386 posts
Score: Excellent
It does good dmg for it's cost, just arent't too many mobs I know of to use it on. I believe you can use it on the mobs in ToK and I know you can use it on any pets that a mob would have.
It would be nice to see a monster compedium stating which mobs are 'magical'. Remember it doesn't mean the mob casts magic. The mob has to be a 'magical' creature.
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"The greatest happiness is to vanquish your enemy, to clasp to your bossom his wives and daughters, and to see his cities reduced to ashes."
Ghangis Kahn

"Kiss my Converse." Sho Nuff, the Shogun of Harlem
RE: Arcane dismisal
Posted: Jan 9th 2005 12:57pm | IP: Logged | Reply to this
Avatar
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5418 posts
Score: Excellent
Arcane dismissal is an very limited spell, you have to use it on summoned type mobs. I know it works on mob pets, animations like those west of DM, and gargs. The confusing part to me is why it wont work on wisps, they are an enchanted gem, they should be affected.
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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
RE: Arcane dismisal
Posted: Dec 19th 2004 11:22am | IP: Logged | Reply to this
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166 posts
Score: Decent
I works against arcane mobs only.

Quote:
Arcane Dismissal grants the ability to do great damage to arcane creatures
.
I Hope This Helps
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Hell’s Henchmen of the Hold
RE: Arcane dismisal
Posted: Dec 23rd 2004 6:42pm | IP: Logged | Reply to this
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418 posts
Score: Excellent
whoa....how r u a guru..uber....o i bought those cms....deleted when i couldnt use on ANYTHING...maybe its for high lvl raid mobs..maybe like...AoF...or other ones idk...try it out when u ding 60 and haven nothing better to do ;-)
Posting from over the rainbow!
buffs
Posted: Dec 11th 2004 7:28am | IP: Logged | Reply to this
4 posts
Score: Decent
I've been asking around alot and nobody seems to be able to give me an answer other than a guess. Do Mage pet buffs stack?
I think the pet path buffs stack with store bought buffs but do the store bought spells stack with eachother or cancel eachother out? I would be very grateful for any insight on this matter.
RE: buffs
Posted: Feb 3rd 2005 8:37pm | IP: Logged | Reply to this
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202 posts
Score: Decent
the buffs from ur path qsts do not stack with other buffs from the path qsts
RE: buffs
Posted: Dec 15th 2004 12:26pm | IP: Logged | Reply to this
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386 posts
Score: Excellent
Quote:
nobody seems to be able to give me an answer other than a guess


welp...here's another guess:

I pretty sure the different spells stack, as long as they are a different group of spells. i.e- the path spells don't stack with each other but they would would stack with the store bought pet buffs. Just using this rule of thumb cuz that's pretty much how all other spells work.

^Sorry I can't remember specific spell names, I haven't played since August.
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"The greatest happiness is to vanquish your enemy, to clasp to your bossom his wives and daughters, and to see his cities reduced to ashes."
Ghangis Kahn

"Kiss my Converse." Sho Nuff, the Shogun of Harlem
RE: buffs
Posted: Dec 24th 2004 4:00pm | IP: Logged | Reply to this
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197 posts
Score: Decent
Agreed.

The only way to be sure is to get a buddy (or a second account) and duel. Buff your pet, watch the damage output. Buff your pet differently, see how the numbers change.

For myself, I *always* asked the Healer to target and buff my pet. I don't know if it helps or not, but I do know it doesn't hurt (and it makes me feel better!).
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______________________________________

Corwyyn (aka "Raandyym")
Casual Player, WoW

members.cox.net/steveharris46/compare.html
20 Qst
Posted: Dec 2nd 2004 6:53pm | IP: Logged | Reply to this
4 posts
Score: Excellent
Hi, i had a lot of trouble with this quest so i thought id help anyone who was havin trouble. TO start the lvl 20 Qst talk to the guildmaster. He tells u to talk to Zethil(from previous quest) talk to him and he asks you to go to Fort Seriak. Run their(right by lake.) Talk to the quartermaster(in central tower). He tells you to go kill the courier. First tho, find a higher level partner, then go to the island in the middle of the lake. Use invis to sneak past all the undeads. Find the to groundskeepers. kill them and get the finger and the phemur. Then coach bak to Neriak. go to the bridge over the river. Im pretty sure u turn north from their. i might be rong. but hes along the river somwhere.(not d elf spoiler, i made that mistake) once u kill him and get metal go bak to Zethil. He will tell u ur missing peices. Give him the finger an phemur. Then he tells u to go to the guildmaster. You get xp and a choice. U can get pet buff or weapon thing. The weapon is a spell that summons a jewel with 3 lava charges. The pet buff lasts about 10-15 mins. It comes with a staff.
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Dinninx
Lost Disiples
20
Dark Elf
Magician

Dinninz
Elf
Rogue
11
Mages epic weapon
Posted: Nov 21st 2004 2:29pm | IP: Logged | Reply to this
5 posts
Score: Decent
What is the name of the mages epic weapon that looks like a staff that is made of the aura that flows from the top to the bottom.
Pets
Posted: Nov 18th 2004 7:10pm | IP: Logged | Reply to this
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649 posts
Score: Default
*Double post*

Edited, Thu Nov 18 18:11:22 2004
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Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
Pets
Posted: Nov 18th 2004 7:10pm | IP: Logged | Reply to this
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649 posts
Score: Default
Okay, I have a low level Mage that I have been working on a bit, What pets are best DD's and best Tanks?

Thanks!
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Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
RE: Pets
Posted: Nov 23rd 2004 12:37am | IP: Logged | Reply to this
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649 posts
Score: Default
Thanks
----------------------------


Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
RE: Pets
Posted: Nov 20th 2004 5:59pm | IP: Logged | Reply to this
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1393 posts
Score: Excellent
DD:
Fire- Better on Mobs (Around) 1-5 Levels Higher than You.
Air- Better on Mobs (Around) 5-Any Level Higher than You.

Tank:
Earth- Keeps the Agro the Best. Most HP and Def.
Posting from Last
RE: Pets
Posted: Nov 19th 2004 5:13pm | IP: Logged | Reply to this
*
202 posts
Score: Excellent
For DD it would be either fire or air...air is more of a caster and fire is a melee...the only thing bad is that air casts an aoe that can really mess up ur party and most ppl dont like it...for tank it would be earth cause its good hp and taunt
Pets
Posted: Nov 18th 2004 7:10pm | IP: Logged | Reply to this
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649 posts
Score: Default


Edited, Fri Nov 19 14:18:38 2004
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Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
Pets
Posted: Nov 18th 2004 7:10pm | IP: Logged | Reply to this
**
649 posts
Score: Default
wow, that is like a 20X post...what the hell.

Edited, Fri Nov 19 14:20:58 2004
----------------------------


Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
Pets
Posted: Nov 18th 2004 7:10pm | IP: Logged | Reply to this
**
649 posts
Score: Default


Edited, Fri Nov 19 14:22:25 2004
----------------------------


Calvin.........60 Hunter - Prophets of Zion
Bolador........60 Diviner - Prophets of Zion -
Icansolo......40 [ULTRA] Feral Gatorwere -Warrior - PoZ alts -
Putzy.........24 Power necro (future farmer)

-l- Ferran's Hope -l-
Posting from the heart. <3
pets
Posted: Nov 16th 2004 3:11pm | IP: Logged | Reply to this
1 post
Score: Decent
does anybody here have a site where I can see images of magician pets?
noob question
Posted: Nov 11th 2004 8:02pm | IP: Logged | Reply to this
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202 posts
Score: Excellent
on this site...how do u become a sage or scholar
i randow became it one day?
RE: noob question
Posted: Nov 14th 2004 5:57pm | IP: Logged | Reply to this
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1393 posts
Score: Good
You got Rated Up.

No Title: Can't Rate

Scholar: 3rd Best
Sage: 2nd Best
Guru: 1st Best

These usually shows the helpfulness of a poster.
You made a helpful post somewhere in the forums and helped someone. They then rated you up.
Posting from Last
noob question
Posted: Nov 11th 2004 8:02pm | IP: Logged | Reply to this
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202 posts
Score: Default
double post

Edited, Sun Nov 14 21:07:22 2004
Path
Posted: Nov 10th 2004 6:14pm | IP: Logged | Reply to this
8 posts
Score: Decent
What the best path for a war bar
Posting from ColumbusOhio
RE: Path
Posted: Nov 11th 2004 11:18am | IP: Logged | Reply to this
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202 posts
Score: Excellent
a warrior barb? and u posted this in the mage posts...u would go heal...its the best path for wars
16 magican LFG blues
Posted: Oct 27th 2004 8:58pm | IP: Logged | Reply to this
10 posts
Score: Decent
ok just started eqoa and finding it damn close to imposible to find a decent group... right now im level 16 and finding a stable group is close to imposible... any tips on where to solo at the low levels?

also was thinking of going aero, heard its a good idea to get both your main pet and a backup set, water can bite my ass.... cand decide between fire and earth... any suggestions?

an yet another question... since im new and well broke(my equip totaly blows)... I heard the magican level 17 armor qest totaly suck ass... even so its gotta be better then what i have on... are they easy to solo?
RE: 16 magican LFG blues
Posted: Nov 8th 2004 10:22pm | IP: Logged | Reply to this
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202 posts
Score: Decent
if ur looking to solo...earth would be best
RE: 16 magican LFG blues
Posted: Oct 29th 2004 8:27am | IP: Logged | Reply to this
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5418 posts
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for soloing try wildlifethat is blue-yellow to you. When you are comfortable soloing move in to camps that you used to grind at if you want. Overall yes the 17 armour sux, but most of the qsts can be soloed, or atleast the good ones can. If you are good you should have no problem soloing all but the fayspires one and the rivervale one.
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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
RE: 16 magican LFG blues
Posted: Oct 30th 2004 5:51am | IP: Logged | Reply to this
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thanks for the suggestion

also was wondering about pet cm's... do you have to buy every pet from level 26 up or can you skip and upgrade from a storebought one later...

i figured if i held offf on aero pet till 29 i would only end up spending 80 points to get max pet... then do roughly the same thing for geo and spend 80 there... or are points easie enough to where i would benefit from just buying pets as soon as i can?
RE: 16 magican LFG blues
Posted: Nov 1st 2004 2:33pm | IP: Logged | Reply to this
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Yes, you have to buy all the CM's in order to get the MC in the Element of your choice. You don't have to by all 4 mancy's but (i.e.) in order to get pyromancy 3, you need to have pyromancy 1 & 2...as well as the storebought fire elemental spells.

CM's are easy to get as long as you don't waste em. I'd recommend buying 2 mancy's the whole till you're ready for your CM. If aero & geo are your choice, buy just areo and geomancy cm's. Just buy them as they become available. And don't forget to buy the pet spells everytime you can.
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"The greatest happiness is to vanquish your enemy, to clasp to your bossom his wives and daughters, and to see his cities reduced to ashes."
Ghangis Kahn

"Kiss my Converse." Sho Nuff, the Shogun of Harlem
RE: 16 magican LFG blues
Posted: Nov 3rd 2004 1:36am | IP: Logged | Reply to this
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One other thing I would add is that the air 1 gives you a lvl 24 air pet at 24 and the pyro 3 gives a 39 fire pet at 39. Both of these pets are nice to have since they are closer to your lvl then normal pets.
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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
help for lessness
Posted: Oct 25th 2004 4:34pm | IP: Logged | Reply to this
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all mages power pool stats are Int (main) and agi (secondary) (source: station.com). dex doesn't add much to your damage, about 100 dmg to the lvl 49 inferno FR based nuke (does 900somthing with 150 dex, 1026 with about 435 dex). note: fire spells (for mages) do more then ice, but take much greater power. I don't reccomend raising dex unless you plan to go pyromancer. raise sta to whatever you want so you can take a hit, raise int to max, and raise agi to max, thus giving you tons of mana to cast your fire spells a lot!

And, if an air pets aoe can get your gorup killed, you group fukking sucks sooo bad you need to start a new account just to get rid of most of the scum that has scorched you and your record, not to mention your account. In 54 levels, and 440 cms (attainted thoughout various levels) an air pets nuke has NEVER EVER killed, or come close to killing anyone in my group. let alone it's never even pulled an extra mob. and yes, the offensive and defensive stances help immensly when you need one rooted. pet stances are a little tricky so, if you have pet on any stance, if you send him to "Attack" it will automatically change his stance from whatever it was, to offensive.

If you choose to go geo or pyro mancer's, go pet buff. if you going aero it dont matter. and if you went hydromancer GET THE FUK OUTTA MY GROUP YOU NO DMG DUMASS! i think thats all i wanted to say.. o well if it aint it aint an i change it!

P.S. if i have offended you, im sorry, this is all just either facts or opinions of myself.
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
stones
Posted: Oct 25th 2004 3:52pm | IP: Logged | Reply to this
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1694 posts
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what are the scoria stone and frost orb abilitys? they spec. and nonspec. stone path for mages? (listed under spells lvl 49)
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
RE: stones
Posted: Nov 10th 2004 11:11am | IP: Logged | Reply to this
11 posts
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Scoria Stone is given as a Path ability after 49 EPIC if you choose Stone path rather than Pet Path. Frost Orb I am not familiar with sorry.
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Wor*

Robo Cop meet %4, %4 prepare to die
Posting from Toronto Canada
RE: stones
Posted: Dec 16th 2004 12:10am | IP: Logged | Reply to this
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thankyou, noone else would reply )'=
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
Need HELP
Posted: Oct 18th 2004 12:11pm | IP: Logged | Reply to this
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I finally got my own copy of EQOA! I used to bum off my friend but I decided enough was enough and bought my own copy. I started as an Elf Magician...Let me tell you first hand that Faye Spire is a G-H-O-S-T town. There is like now one there except for the occasional passerby. Anyway i moved over to FP and it is bustling with excitement and pleanty of people there so I am happy aobut that. To getto the point I really need the class mastery system explained so that I know how and where to spend my points. Please help!!!
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Character:Alricfalbor
Server: Lakshmi
THF 45/NIN 22
Posting from Pa.
RE: Need HELP
Posted: Oct 19th 2004 6:37pm | IP: Logged | Reply to this
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1393 posts
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What CMs do:
Stat Boosters, Shorten Recast, Strength Certain Specials, Give new Abilitys, Need for MC (Master Class), Give MODS (Ofensive or Defensive), ECT!

How do get them:
At level 6 and Up you can put your CM % To what you want. 100% you will get no leveling but more CM xp, 50% Half Level XP Half CMs

When to get them:
I'd start getting them at 20.
Then 30, 40 and 50.
55 To get MC
60 to finish off your char, once ur done all you can do is Raid, Explore, Help Others and Start playing Alts.
Posting from Last
30 qst
Posted: Oct 15th 2004 12:47pm | IP: Logged | Reply to this
1 post
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[Gold][/Gold do gnome mages get a 30 qst and if so from who ive been unable to find ne1 to hlp

Edited, Tue Oct 19 12:13:50 2004
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if this was my real signature it would be worth millons lol
Posting from earth
51 Spell
Posted: Oct 13th 2004 12:51pm | IP: Logged | Reply to this
39 posts
Score: Excellent
Can someone direct me in the direction to get the 51 spell, Superior Invisibility?
RE: 51 Spell
Posted: Oct 25th 2004 4:08pm | IP: Logged | Reply to this
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1694 posts
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himlar (might be kimlar) drops it, he's an ar based snake (rare spawn) in the top of the temple of the phantoms/spirits, he drops all the (non cm) 51 spells, or u can check autions!
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
Mage MC opinions
Posted: Oct 11th 2004 4:58pm | IP: Logged | Reply to this
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230 posts
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as you see in the title i am not lookin for a link to hodstock or to nashuas name. i am lookin for some honest opinions on what mc you think a mage should go. which ones do you like beter in a grp? any bad or good experiences? i am leaning toward pyro beacause it seems most well rounded but i think aero might be cool for raids. i am lvl 25 and have been on only one raid and im not sure if i should base my choice soloely on that, unless raids become more common at higher lvls. is there any way to controll pet AOE because i havent heard of one. for those who dont have a clue wut im talkin about here is the ifo i got from nashua:

Magician

Aeromancer-agi max +25, int max +50, agi +25, pr -15, dr -15, lr +50, movment rate +15
Required level: 55
Required stats: agi: 150, int 150: 200
Points spent: 500
Required masteries abilitys: Aeromancy 5
MC abilitys: Djinni Alliance (Summon Djinni Vizier)-Aeromancers have powerful allies in the plane of air
Djinni Blood (Djinn Bolt)-lr +25. Aeromancer's extensive work with the elements has altered them.

Hydromancer-wis max +25, int max +50, wis +25, pwr max +250, fr -25, cr +50
Required level: 55
Required stats: wis: 125, int: 200
Points spent: 500
Required masteries abilitys: Hydromancy 5
MC abilitys: Ghilani Alliance (Summon Ghilan Noble)- Hydromancers have powerful allies in the plane of water. Ghilan Noble buffs caster for 550 HP, 100 CR, and 130 HP healtick. Heals caster for 1700. 510 if big heal hasnt recasted.
Ghilani Blood (Ghilan Wash)-cr +25. "cr" based nuke. 1200ish damage for 285ish power. 2 cast. 3 recast.

Geomancer-sta max +25, int max +50, sta +25, AC +400, pr +30, dr +30, lr -25
Required level: 55
Required Stats: sta: 150, int: 200
Points spent: 500
Required masteries abilitys: Geomancy 5
MC abilitys: Badi Alliance (Summon Badi Elder)-Geomancers have powerful allies in the plane of earth. A tank like pet that taunts and keeps aggro well.
Badi Blood (Badi Crush)-dr +25. Geomancer's extensive work in the elemental planes has altered their makeup

Pyromancer-dex max +25, int max +50, dex +25, fr +50, cr -25, movement rate +10
Required level: 55
Required stats: dex: 150, int: 200
Points spent: 500
Required masteries abilitys: Pyromancy 5
MC abilitys: Efreeti Alliance (Summon Efreeti Lord)-Pyromancers have powerful allies in the plane of fire. Efreeti Lord buffs caster with Efreeti Rune. +50 fr and + 50 dex.
Efreeti Blood (Efreeti Strike)-fr +25. Pyromancers exposure to fire and flame has altered them

ty for the info
RE: Mage MC opinions
Posted: Oct 18th 2004 8:33pm | IP: Logged | Reply to this
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1694 posts
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well, mages are dd's, so you should pikc a dd pet for grps and raids. I'd prefer aeromancer in a group, if you think of it this way u can break down their pets like so:

fire = ranger (takes hits ok n deals ok dmg, decent solo too)
water = cl (heals you and nukes every few seconds)
earth = war (taunt and quad, great for solo n such)
air = wizzy (gets wizzy spells) im pretty sure a
wizard does most dmg, then ranger, then warrior then cl, unless pet stats are really ------ up

so, i choose aero for raid and grps due to dmg! (=
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
RE: Mage MC opinions
Posted: Oct 12th 2004 4:44am | IP: Logged | Reply to this
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5418 posts
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go scholar so you can end your mana problems
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%4 run run fast and hard I'll get you I'm Storm the bard!
Karchok-Kerran Dirge
were info
WTF
Posted: Sep 27th 2004 5:52pm | IP: Logged | Reply to this
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418 posts
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woops sry wrong forum

Edited, Sat Oct 2 12:33:21 2004
Posting from over the rainbow!
is this the same everquest
Posted: Sep 19th 2004 3:42pm | IP: Logged | Reply to this
1 post
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is this the same everquest never heard of were creatures oin everquest before is this on ps2 or cpu please help me
RE: is this the same everquest
Posted: Sep 19th 2004 9:14pm | IP: Logged | Reply to this
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171 posts
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This is for the PS2 were forms were added a few months ago.
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Kakihara - lvl 60 Elf Guardian - Shades of Grey - CLW (11.7 Armor 11.3 weapon)
Lilabaddon - lvl 60 Gnome Wizard - Lil Shades of Grey - CLW (11.3 Jewlery 10.1 Tailor)
Abaddon - lvl 47 Delf Necromancer - Endless Shades of Grey - CLW
Ontherise - lvl 47 Elf Magician - Shades of Grey - CLW
SheerTerror - lvl 25 Human Rogue - Lil Shades of Grey - CLW
Uglynproud - lvl 30 Ogre Necromancer - Endless Shades of Grey - CLW
Carryon - lvl 19 Human Druid - Endless Shades of Grey - CLW
boring
Posted: Sep 10th 2004 3:57pm | IP: Logged | Reply to this
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202 posts
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eq is starting to get a little boring for me...they should make a new class...my main is a 42 mage...but its so hard to lvl...u have to spend 2 hours of straight xp to get 1 yellow...cant find another char i like...i got a 26 shaman...20 rouge...20 alch...9 sk...30 bard...i think i have more...dont remember...but...all of them r boring...its just...wait an hour to get grp...xp till healer leaves(in like 2 hours) so then the grp falls apart...and i leave it all with 1 yellow...ppl say shamans r great...but at lvl 26...mine is extreamly boring...ive made at least 1 of all the classes but deleted most...

Edited, Fri Sep 10 15:58:22 2004
RE: boring
Posted: Oct 25th 2004 4:14pm | IP: Logged | Reply to this
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1694 posts
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atleast u get grps! i dont even get 4p a grp, for a few hours of work, assuming i get a grp

noobs have it so ez these days, cm's, auc's, ts, were's, wowzaaa atleast old-day noobs know what they doin (hopefully)
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
RE: boring
Posted: Oct 25th 2004 4:10pm | IP: Logged | Reply to this
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1694 posts
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stop complaining, atleast u get groups! and even when i do, i dont get more then 3p for over an hours works, i dont get more then 3p a grp!

noobs have it soo ez these days, cm's, ts, auc's, were's, wow... i wish i was baby'd when i was no.. nm then id just be a dumass 60!
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No clue, but an eqoa player is a brother nonetheless.
Posting from the EQOA skin. Ever seen it? It's purply
RE: boring
Posted: Sep 22nd 2004 7:40pm | IP: Logged | Reply to this
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418 posts
Score: Excellent
Try a Magician or Necromancer...they are hella fun.Especially when u get to be 39 and get a quading pet with cms on the mage.EQOA is only boring if u make it boring.Try different things,different paths on the toons,different stradegies,if ur grp sux,leave it and get a new one.IMO i think its boring for u because u make it boring.
**††Shades of Grey††**
Posting from over the rainbow!
RE: boring
Posted: Sep 24th 2004 6:52am | IP: Logged | Reply to this
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202 posts
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uhhh...yea...if u read my thing...u d no that it says i have a 42 mage...he's so boring...it takes 2 hour just to get 1 yellow...that means 10 hours to lvl..i dont got that kind of time...and yes the quading pet is cool...but its mainly bout how long it takes to lvl and get a grp

Edited, Fri Sep 24 06:53:28 2004
RE: boring
Posted: Sep 29th 2004 5:46pm | IP: Logged | Reply to this
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418 posts
Score: Excellent
well sry man i dont know what to tell you,you obviously dont like your character maybe EQOA just isnt right for u. But hey, thats just me. B4 you give up on all of the classes try to get them to at least 20. I thought my rogue was boring as hell till he got to 20 then he was UBER FUN to play.
Posting from over the rainbow!
RE: boring
Posted: Oct 1st 2004 3:36pm | IP: Logged | Reply to this
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202 posts
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got my rouge to 20...i think he uses up way to much mana and i got to drink every sec
RE: boring
Posted: Oct 4th 2004 5:39pm | IP: Logged | Reply to this
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418 posts
Score: Excellent
well hey man....what abilities are u using with ur rge? And are u working on the power pool stats. You shouldnt be going oom that much. Dont work on str till ur dex is well high enough to have ur power high enough.
Posting from over the rainbow!
RE: boring
Posted: Oct 1st 2004 10:14pm | IP: Logged | Reply to this
39 posts
Score: Excellent
You must be getting some really bad groups because at the very least I get a yellow an hour. If the xp is going that slow try to talk your grp into xping on yellows or whites, less xp but if they spawn fast the xp will far outweigh xping on reds, especially if you get a good wiz.
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55 Dark Elf Wizard
If anybody wants to hunt ratweres tell me before I go insane and start killing elves. Well before I start killing elves for the wrong reason anyway.
Posting from Pittsburgh, PA
sry
Posted: Sep 6th 2004 8:44pm | IP: Logged | Reply to this
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418 posts
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sry didnt know it puts ur profile after each post.im newb to posting on alla.ty



**††Shades of Grey††**
Posting from over the rainbow!

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