| Shadowknight |
| Shadowknights are exactly what their name implies - beings with the power of knights who live and work in the shadows. The antithesis of the paladin, shadowknights derive all of their powers from the evil gods they serve. Their abilities are a blend of warrior-like skills and necromantic studies. Generally speaking, good races frown upon this class. They are only found among the dark elf, heretic Erudite, human, and troll races. |
BakMuk 28 troll sk, i strike fear into my enemies, how about you?
44 Shadowknight
31 Necromancer
32 Warrior (lost Acc)
58 Necromancer
PPO
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
44 Shadowknight
31 Necromancer
32 Warrior (lost Acc)
58 Necromancer
PPO
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
44 Shadowknight
31 Necromancer
32 Warrior (lost Acc)
58 Necromancer
PPO
20 Black Mage
8 White Mage
---Leviathan---
Shadowknight Races
Dark Elf
Erudite
Human (East)
Ogre
Troll
All of the above races can be built to be a decent SK, although some have advantages and disadvantages. For instance; Trolls and Ogres are tied for highest base starting stats, both with 90 STA and STR, though, the disadvantage to both these races are the starting AGI and INT. Both are quite low, and both are very important depending on how you want to build your SK. While on the other hand, Eastern Humans and Dark Elves have higher AGI and INT, but not as much STA and STR. Recommend that you use human or dark elf SKs for higher int for life tap spells, and blood path spells. If you want to be a solid tank, go Troll or Ogre.
Shadowknights have four main stats: Strength, Stamina, Agility, Intelligence. I recommend boosting stamina first, then strength, then agility and then finally intelligence. Don't believe anyone if they say a Shadowknight can't be a MT. Any tank class can be a MT, if built right. And as a Shadowknight, both your path choices can help you with that.
Path Choices
After you complete your 20 path quest, you can choose between two paths.
Blood Path
This spell line drains the targets health for a heafty amount and siphons (transfers) it to you. Bear in mind, this isn't a buff it's a heal. This is extremly useful when soloing or if the healer dies/goes oom. Most Shadowknights go this path, but that doesn't make it the best choice. The blood tap does not heal your group mates, so the only reason you should use it is if you're close to death. It's also invaluable to duelists, since it can completely turn the tide. I've seen SKs looking like they're being gimped by warriors, then they blood like a maniac and dominate.
Shadow Path
This spell line draws MASSIVE aggro and buffs you with ac for a short amount of time. The first spell is Shadow Tower, and buffs you with 500 AC for 5 seconds. It draws roughly 750 aggro. Now at first the AC buff might not seem that great, but the final level 49 spell draws 2000 aggro and buffs you with 1000ac for 24 seconds. These spells DO NOT STACK WITH EACH OTHER! They WILL stack with anything else, but if you use all of them at once you'll waste them. Alot of people think that the 24 taunt provoke is just as good- but this is false information. Provoke doesn't draw nearly as much aggro as Shadow Tower, and it could save someones life if you lose aggro. And yes, it is possible to lose aggro with Provoke- don't underestimate your groupmates.
TIPS:
-Conserve your mana. DO NOT waste your mana on strikes. Leave the damage to the DD's.
-Any tank SHOULD be able to handle reds. In extreme tanking measures, i've seen level 25s tank level 35s.
-Do not worry too much about losing aggro before level 24. Taunt becomes obsolete by the time you're level 20 and holding aggro will seem almost hopeless. Use your debuff/siphon spells to pump up the aggro, but moniter your mana so that you don't go OOM.
Q: Is INT really that important?
A: Yes. You need this for your life-tap proc spell, the heal on your strikes, and (if you go Bloodpath) your blood spells. 100 INT is a good number, since you need STR and STA more. Find a balance between the three, and don't neglect any of them.
Shadowknight Master Classes
ALL Master Classes, regardless of race, or class, require you to be level 55 and require 500 CM Points spent.
Slayer
STR MAX +50
INT +50
HP MAX +350
OFF MOD +2
Required Stats: 200 STR, 200 STA, 150 INT
Required Masteries: Malignant Shroud 2, Infernal Hatred 3
Master Class Abilities
Infernal Bond - Ticking lifetap. 500ish damage and 250 heal tick. 1250 power cost, 60 recast.
Cursed Touch - Turns the entire touchline into life taps. (Some say this requires Infernal Hatred 4.)
Death Knight
STA MAX +50
STA +10
AC +300
DEF MOD +2
Required Stats: 200 STR, 200 STA
Required Masteries: Tainted Blood 3, Parasitic Bond 3
Master Class Abilities
Undead Servitude - Summons Undead Servant, a level 40 non attacking familiar. Undead Servant buffs caster with 50 INT, 65 PR/DR/AR, and 300 power. Also buffs caster with a more powerful version of Veil of Death. When it procs, it heals for 116 at 400 INT.
Banshee Wall - Gives Ability: Scream of Death. Horrendous scream damages and weakens your enemy. Debuffs and siphons 125 Str, 433 AC from target. 900ish damage. 900ish power. 2 cast. 1 recast.
Death Knight is considered the MT and defensive MC. Slayer is considered the DD, and Offensive MC. Both choices yeild extremely good results.
Tank Archtype Master Class
Soldier
STR MAX +50
STA MAX +50
DEF MOD +2
Required Stats: 200 STR, 200 STA
Required Masteries: Soldier's Grace 3, Soldier's Knack 3, Soldier's Brawn 3, Soldier's Toughness 3
Master Class Abilities
Veteran - MAX HP +500, AC +250.
Soldier's Cry - Level 60 taunt, heals 50 hp everytime you cast it. 15 recast.
Soldier is a very good MT class since it focuses on everything a tank really needs. However, the glamour and allure of the Shadowknight Master Classes will draw you away from this one.
Racial Master Classes
Racial Master Classes do not require any stats, or any abilities. Build your toon the way YOU want, and sometimes the Racial Master Classes are better choices then normal MCs.
Dark Elf Racial
Chosen
WIS MAX +50
HP FACTOR +1
PoT +20
OFF MOD +1
DEF MOD +1
AR +50
Master Class Abilities
Innoruuk's Aura - Innoruuk's hate wraps the target, causing anyone to strike it to become enraged.
Spite - 4000 damage. 0 power cost, 2 cast,3600 recast. (Some say you that the Equip Req is 1HP)
This is an interesting class for an SK. Spite is basically another Harm Touch, and even more powerful then Harm Touch at level 60. And the aggro-damage shield that you get makes this class a good idea for MTs.
Erudite Racial
Scholar
INT MAX +50
PWR MAX +500
POT +10
Master Class Abilities
Thirst For Knowledge - PWR MAX +500, +20
Erud's Teaching - Targetable 1000-power refill. 186 power cost, 3 cast, 27 recast.
Any tank who goes Erudite Scholar is an idiot. This is almost as bad as a Gnome Magician going Tinker.
Human Racial
Mercenary
STR MAX +25
STA MAX +25
AGI MAX +25
DEX MAX +25
WIS MAX +25
INT MAX +25
CHA MAX +25
HP MAX +200
Master Class Abilities
Expose - Debuff which lowers resistance to all weapon types, including special attacks. 720 power cost, 0 cast, 300 recast.
Grizzled - STR +25, DEX +25, HP MAX +250, AC +250
Mercenary is a pretty good class, but since there's always a chance that a DD will go this path, you dont really need the Expose debuff. And as for Grizzled? Well, you can get that in normal SK MCs.
Ogre Racial
Juggernaut
STA MAX +50
AC +200
DEF MOD +2
FR +5
CR +5
PR +5
DR +5
LR +5
AR +5
Master Class Abilities
Cursed Ogre - STR +50, STA +50, WIS -25, INT -25, CHA -25, HP FACTOR +5
Crush - Unknown, but obviously some form of melee attack like the level 6 CM 'Clobber'.
This is an AWESOME choice for MTs. It is majorly recomended for Ogre tanks to go Juggernaut.
Troll Racial
Savage
STR MAX +50
STA MAX +50
HOT +10
OFF MOD +2
Master Class Abilities
Enrage - Self-buff giving 250 STR/DEX, and a single 3500 HP heal. 60 sec buff duration, 1 cast, 600 recast.
Battle Regeneration - Self-buff healing roughly 250-300 per tick. 48 second (8 tick) duration, 120 recast.
Widely believed to be the best racial MC in the game. The uberness of this MC is insane, and makes for a god-like duelist. Bloodpath Savage would be ultimately unstopable.
Were-Hunter
Were-Hunter Master Classes require that you complete two were-hunter quests that can be found in Oasis. Both quests are given by the same person, and are IMPOSSIBLE to solo. You can do them the same time you can do were quests, at level 30. Bring help, or waste time looking at the loading screen. Level 50-60 help is recommended, possibly a necro, tank, or healer.
Heroic Were Hunter
STR MAX +50
INT +50
DEF MOD +1
OFF MOD +2
HOT +10
Required Stats: 250 STR, 100 STA, 100 INT
Required Masteries: Arcane Regeneration, Arcane Rejuvination
Master Class Abilities
Vital Strike - When fighting monsters, you go for the kill by targetting their most vital organs. Unkown damage...1000+ at a fast recast.
Danger Awareness - AGI +25, WIS +25, INT +25, FR +25, LR +25, DEF MOD +1
This is a pretty good class for tanks to go. The INT increase is VERY good for Shadowknights, plus in the end it nets you 2 OFF MODS and 2 DEF MODS. Oh and you'll realize that I removed the other Were-Hunters from this list. Were-Hunter MCs are Archtype, so a tank can't become a Gypsy, Divine, or Arcane Were-Hunter. Oh, and for those of you wondering...NO! You cannot become a were and go Were-Hunter!
Lycanthropes
Wolfwere
Lionwere
Gatorwere
Ratwere
Bearwere
Wolfwere
STR
STA
Bearwere
STR
STA
Lionwere
STA
AGI
Gatorwere
STR
AC
Ratwere
AGI
DEX
Wolfwere, Bearwere, and Gatorwere are suggested. Lionwere is also good, but IMO its stat buffs aren't suited for a Shadowknight. However, boosting some AGI doesn't hurt so Lionwere is still recommended. Wolfwere and Bearwere give the same stats, so just pick which animal you'd rather be. Gatorwere buffs STR and AC, so it's a good idea for MTs. DO NOT GO RATWERE! This were form is useless for a tank, and is an utter waste of time. If you need agi, go Lionwere. Dexterity isn't that big on Tanks, and its not worth it to go Ratwere.
One thing left out of the other guide were the 49 epic weapons.
Beheader of Isthiak
DMG: 664
STA: 14
STR: 31
HoT: 5
This is the SK sword epic weapon. In my opinion, this sword is devilishly sexy and draws attention like moths to a flame. I guess I just have a huge fetish for swords, and this sword does not disapoint. There is NO proc on this sword, and may that be the end of anymore people saying that there is.
Downfall
DMG: 666
This is the SK paritizan weapon. Actually, there is a debate to what this weapon looks like but so far no one has mentioned the obvious: it looks like a demonic Naginata. Compare a naginata to this weapon, and you'll see the resemblence. Anyway, while it has no stats and only does 2 more damage then the sword, this weapon procs for 120 every few hits.
The decision is up to the Shadowknight who is forced to choose between them. Both weapons look GREAT, and since both offer good variables maybe you'll want to go for the one you think looks better.
Read this and good luck, i listed all the stuff you need to know in red goodluck again
Well since your a Ogre, id say go the racial(Jugg) its a awesome tag for duels, but so is the HwH, but you have to have alot of Int and str to even have that vital strike do enough dmg both are extremely good, so either one is up to you, so is slayer, its a good tag too. id let nash fill you in on them or i can type in the stuff for you, but click into my link and itll send you to a DH forum, search the forums under general discussion and look at the TAGS topic i made, all the stuff on all the tags are there...here ill post it for you...(credit goes to some toon on this board lol)
20 Black Mage
8 White Mage
---Leviathan---
like me, i have 49AR on my wizzy lol, i hate dueling SKs there 49Blood does 1k DMG to me lol, and the rest 400-800. but my war has a sh*t load of AR(because hes a MT build alot of wis/resist) SK bloods do nothing to me really.
56 Gypsy Bard Hodstock (Alternater)
60 Gypsy Bard Hagley (Alternater)
60 HwH SK Hagley (Zekeron)
60 Crusader Hagley (Sevarg)
56 Gypsy Bard Hodstock (Alternater)
60 Gypsy Bard Hagley (Alternater)
60 HwH SK Hagley (Zekeron)
60 Crusader Hagley (Sevarg
56 Gypsy Bard Hodstock (Alternater)
60 Gypsy Bard Hagley (Alternater)
60 HwH SK Hagley (Zekeron)
60 Crusader Hagley (Sevarg)
56 Gypsy Bard Hodstock (Alternater)
60 Gypsy Bard Hagley (Alternater)
60 HwH SK Hagley (Zekeron)
60 Crusader Hagley (Sevarg)
Tsumbullu MNK(30)/ WAR(36)/ PLD(19)/ THF(15) -
SAM(21)/ DRG(26)/ DRK(12)
Midgardsormr
Shadowknight Races
Dark Elf
Erudite
Human (East)
Ogre
Troll
All of the above races can be built to be a decent SK, although some have advantages and disadvantages. For instance; Trolls and Ogres are tied for highest base starting stats, both with 90 STA and STR, though, the disadvantage to both these races are the starting AGI and INT. Both are quite low, and both are very important depending on how you want to build your SK. While on the other hand, Eastern Humans and Dark Elves have higher AGI and INT, but not as much STA and STR. Recommend that you use human or dark elf SKs for higher int for life tap spells, and blood path spells. If you want to be a solid tank, go Troll or Ogre.
Shadowknights have four main stats: Strength, Stamina, Agility, Intelligence. I recommend boosting stamina first, then strength, then agility and then finally intelligence. Don't believe anyone if they say a Shadowknight can't be a MT. Any tank class can be a MT, if built right. And as a Shadowknight, both your path choices can help you with that.
Path Choices
After you complete your 20 path quest, you can choose between two paths.
Blood Path
This spell line drains the targets health for a heafty amount and siphons (transfers) it to you. Bear in mind, this isn't a buff it's a heal. This is extremly useful when soloing or if the healer dies/goes oom. Most Shadowknights go this path, but that doesn't make it the best choice. The blood tap does not heal your group mates, so the only reason you should use it is if you're close to death. It's also invaluable to duelists, since it can completely turn the tide. I've seen SKs looking like they're being gimped by warriors, then they blood like a maniac and dominate.
Shadow Path
This spell line draws MASSIVE aggro and buffs you with ac for a short amount of time. The first spell is Shadow Tower, and buffs you with 500 AC for 5 seconds. It draws roughly 750 aggro. Now at first the AC buff might not seem that great, but the final level 49 spell draws 2000 aggro and buffs you with 1000ac for 24 seconds. These spells DO NOT STACK WITH EACH OTHER! They WILL stack with anything else, but if you use all of them at once you'll waste them. Alot of people think that the 24 taunt provoke is just as good- but this is false information. Provoke doesn't draw nearly as much aggro as Shadow Tower, and it could save someones life if you lose aggro. And yes, it is possible to lose aggro with Provoke- don't underestimate your groupmates.
TIPS:
-Conserve your mana. DO NOT waste your mana on strikes. Leave the damage to the DD's.
-Any tank SHOULD be able to handle reds. In extreme tanking measures, i've seen level 25s tank level 35s.
-Do not worry too much about losing aggro before level 24. Taunt becomes obsolete by the time you're level 20 and holding aggro will seem almost hopeless. Use your debuff/siphon spells to pump up the aggro, but moniter your mana so that you don't go OOM.
Q: Is INT really that important?
A: Yes. You need this for your life-tap proc spell, the heal on your strikes, and (if you go Bloodpath) your blood spells. 100 INT is a good number, since you need STR and STA more. Find a balance between the three, and don't neglect any of them.
Shadowknight Master Classes
ALL Master Classes, regardless of race, or class, require you to be level 55 and require 500 CM Points spent.
Slayer
STR MAX +50
INT +50
HP MAX +350
OFF MOD +2
Required Stats: 200 STR, 200 STA, 150 INT
Required Masteries: Malignant Shroud 2, Infernal Hatred 3
Master Class Abilities
Infernal Bond - Ticking lifetap. 500ish damage and 250 heal tick. 1250 power cost, 60 recast.
Cursed Touch - Turns the entire touchline into life taps. (Some say this requires Infernal Hatred 4.)
Death Knight
STA MAX +50
STA +10
AC +300
DEF MOD +2
Required Stats: 200 STR, 200 STA
Required Masteries: Tainted Blood 3, Parasitic Bond 3
Master Class Abilities
Undead Servitude - Summons Undead Servant, a level 40 non attacking familiar. Undead Servant buffs caster with 50 INT, 65 PR/DR/AR, and 300 power. Also buffs caster with a more powerful version of Veil of Death. When it procs, it heals for 116 at 400 INT.
Banshee Wall - Gives Ability: Scream of Death. Horrendous scream damages and weakens your enemy. Debuffs and siphons 125 Str, 433 AC from target. 900ish damage. 900ish power. 2 cast. 1 recast.
Death Knight is considered the MT and defensive MC. Slayer is considered the DD, and Offensive MC. Both choices yeild extremely good results.
Tank Archtype Master Class
Soldier
STR MAX +50
STA MAX +50
DEF MOD +2
Required Stats: 200 STR, 200 STA
Required Masteries: Soldier's Grace 3, Soldier's Knack 3, Soldier's Brawn 3, Soldier's Toughness 3
Master Class Abilities
Veteran - MAX HP +500, AC +250.
Soldier's Cry - Level 60 taunt, heals 50 hp everytime you cast it. 15 recast.
Soldier is a very good MT class since it focuses on everything a tank really needs. However, the glamour and allure of the Shadowknight Master Classes will draw you away from this one.
Racial Master Classes
Racial Master Classes do not require any stats, or any abilities. Build your toon the way YOU want, and sometimes the Racial Master Classes are better choices then normal MCs.
Dark Elf Racial
Chosen
WIS MAX +50
HP FACTOR +1
PoT +20
OFF MOD +1
DEF MOD +1
AR +50
Master Class Abilities
Innoruuk's Aura - Innoruuk's hate wraps the target, causing anyone to strike it to become enraged.
Spite - 4000 damage. 0 power cost, 2 cast,3600 recast. (Some say you that the Equip Req is 1HP)
This is an interesting class for an SK. Spite is basically another Harm Touch, and even more powerful then Harm Touch at level 60. And the aggro-damage shield that you get makes this class a good idea for MTs.
Erudite Racial
Scholar
INT MAX +50
PWR MAX +500
POT +10
Master Class Abilities
Thirst For Knowledge - PWR MAX +500, +20
Erud's Teaching - Targetable 1000-power refill. 186 power cost, 3 cast, 27 recast.
Any tank who goes Erudite Scholar is an idiot. This is almost as bad as a Gnome Magician going Tinker.
Human Racial
Mercenary
STR MAX +25
STA MAX +25
AGI MAX +25
DEX MAX +25
WIS MAX +25
INT MAX +25
CHA MAX +25
HP MAX +200
Master Class Abilities
Expose - Debuff which lowers resistance to all weapon types, including special attacks. 720 power cost, 0 cast, 300 recast.
Grizzled - STR +25, DEX +25, HP MAX +250, AC +250
Mercenary is a pretty good class, but since there's always a chance that a DD will go this path, you dont really need the Expose debuff. And as for Grizzled? Well, you can get that in normal SK MCs.
Ogre Racial
Juggernaut
STA MAX +50
AC +200
DEF MOD +2
FR +5
CR +5
PR +5
DR +5
LR +5
AR +5
Master Class Abilities
Cursed Ogre - STR +50, STA +50, WIS -25, INT -25, CHA -25, HP FACTOR +5
Crush - Unknown, but obviously some form of melee attack like the level 6 CM 'Clobber'.
This is an AWESOME choice for MTs. It is majorly recomended for Ogre tanks to go Juggernaut.
Troll Racial
Savage
STR MAX +50
STA MAX +50
HOT +10
OFF MOD +2
Master Class Abilities
Enrage - Self-buff giving 250 STR/DEX, and a single 3500 HP heal. 60 sec buff duration, 1 cast, 600 recast.
Battle Regeneration - Self-buff healing roughly 250-300 per tick. 48 second (8 tick) duration, 120 recast.
Widely believed to be the best racial MC in the game. The uberness of this MC is insane, and makes for a god-like duelist. Bloodpath Savage would be ultimately unstopable.
Were-Hunter
Were-Hunter Master Classes require that you complete two were-hunter quests that can be found in Oasis. Both quests are given by the same person, and are IMPOSSIBLE to solo. You can do them the same time you can do were quests, at level 30. Bring help, or waste time looking at the loading screen. Level 50-60 help is recommended, possibly a necro, tank, or healer.
Heroic Were Hunter
STR MAX +50
INT +50
DEF MOD +1
OFF MOD +2
HOT +10
Required Stats: 250 STR, 100 STA, 100 INT
Required Masteries: Arcane Regeneration, Arcane Rejuvination
Master Class Abilities
Vital Strike - When fighting monsters, you go for the kill by targetting their most vital organs. Unkown damage...1000+ at a fast recast.
Danger Awareness - AGI +25, WIS +25, INT +25, FR +25, LR +25, DEF MOD +1
This is a pretty good class for tanks to go. The INT increase is VERY good for Shadowknights, plus in the end it nets you 2 OFF MODS and 2 DEF MODS. Oh and you'll realize that I removed the other Were-Hunters from this list. Were-Hunter MCs are Archtype, so a tank can't become a Gypsy, Divine, or Arcane Were-Hunter. Oh, and for those of you wondering...NO! You cannot become a were and go Were-Hunter!
Lycanthropes
Wolfwere
Lionwere
Gatorwere
Ratwere
Bearwere
Wolfwere
STR
STA
Bearwere
STR
STA
Lionwere
STA
AGI
Gatorwere
STR
AC
Ratwere
AGI
DEX
Wolfwere, Bearwere, and Gatorwere are suggested. Lionwere is also good, but IMO its stat buffs aren't suited for a Shadowknight. However, boosting some AGI doesn't hurt so Lionwere is still recommended. Wolfwere and Bearwere give the same stats, so just pick which animal you'd rather be. Gatorwere buffs STR and AC, so it's a good idea for MTs. DO NOT GO RATWERE! This were form is useless for a tank, and is an utter waste of time. If you need agi, go Lionwere. Dexterity isn't that big on Tanks, and its not worth it to go Ratwere.
One thing left out of the other guide were the 49 epic weapons.
Beheader of Isthiak
DMG: 664
STA: 14
STR: 31
HoT: 5
This is the SK sword epic weapon. In my opinion, this sword is devilishly sexy and draws attention like moths to a flame. I guess I just have a huge fetish for swords, and this sword does not disapoint. There is NO proc on this sword, and may that be the end of anymore people saying that there is.
Downfall
DMG: 666
This is the SK paritizan weapon. Actually, there is a debate to what this weapon looks like but so far no one has mentioned the obvious: it looks like a demonic Naginata. Compare a naginata to this weapon, and you'll see the resemblence. Anyway, while it has no stats and only does 2 more damage then the sword, this weapon procs for 120 every few hits.
The decision is up to the Shadowknight who is forced to choose between them. Both weapons look GREAT, and since both offer good variables maybe you'll want to go for the one you think looks better.
Castle LightWolf
"I'd stay and continue this battle of wits, but you're obviously unarmed."
scholars will never go oom so in the long run they can out damage the other mcs. scholars are good soloers but the ar resist thing on most mobs is a B!TCH.
ratwere is uber for constant crits. Ive seen tanks built like rogues and constantly crit with each attack and ratwere tales away from str and not int witch means a tiny bit less damage but your str should be maxed even with the str debuff.
however i love the post you did we need people to come back to eqoa to keep it interesting.
Fluffyncute(on clw)29 ogre warrior <----350 cms
Lilfate 32 600cm ERUDITE pally<-----gimp or pimp?
help me im a cm grinding bitch :(
WoW <----- fun
Fluffyness 70 tauren shaman <- FOR THE HORDE
Fluffyncute 63 human warrior <-tanking ftw
Warrpath 70 tauren warrior <- prot a go go
(\_/) <------ I couldn't resist
(O.O) Make him your king
(> <)
1: i dont understand how offence mod really works and i would like to know..
2: i noticed that the SK have a fair varity of spells and i'll need mana to support them. do i invest in it and if so, which contributes to SK pwr pool INT or WIS?
3: im planning on using my SK for everyting from raids, grouping and soloing. which MC is the best for him and how do u suggest i run my stats..
'
well thats about it and im starting a TRoll Sham and a Delf Nec... i need some good guild to sit them in. im a really dedicated player... i have::: a 44 elf wiz (sorc in training)
29 war (he's crap)
26 barb sham (i messed his stats up he's retired but ill load him if anyone needs a healer his lvl)
well thats about it...well i'd also like to know which is the top 3 servers... ok ok thats it for now ~1~
I dont know much about sk's, but i think neither int or wis adds to your power pool, but int does help your bloods and crap.
i dunno if you mean MTing for raids or not, but if thats whay you mean, MT are not really the best soloers. If you do want to MT tho, your best MC is Death knight. You would want to work on Sta, agi, str, and int probably in that order..idk.
If you plan more on soloing, your MC would be Slayer or HWH. your stats would be like: Str,sta,int,agi in that order....like I said, i dont know much about sk's so u pros out there are welcome to correct me.
I play on CLW, which is still a well populated server, i think DH,FH is still doin good, and the test server.
Edited, Thu Feb 16 20:34:17 2006
31 top mid-lvl duelist on CLW
And, wut stats should i start out with?
MT/Raid Tank: Sta, str, agi, int/wisdom
Grind Tank/Blanaced: Sta, Str, int, agi
Soloer/Duelist: Sta, str/int high, agi minimum
definately go Blood Path!
20 Black Mage
8 White Mage
---Leviathan---
Edited, Mon Dec 26 17:44:41 2005
20 Black Mage
8 White Mage
---Leviathan---
Edited, Fri Dec 30 23:34:42 2005
Edited, Fri Dec 30 23:36:37 2005
as for race, picking from ogre and dark elf... I would pick dark elf because it's easier to get to freeport and they look better than ogres in my opinion, but you can pick whichever you like.
Edited, Sun Dec 25 21:44:44 2005
NOTE: this post is from that of a tank minded player. If your sk is for solo'n or w/e, pls disregard.
I noticed alot of you guys are halfway commiting to int with bases such as 165 150 etc. I feel I must share with you,my sk brethren, the futility of placing points in int. One, the percent mod on your procs is 5%. So you should either strive to max your int, or dont touch it at all if you want to notice your int's input.
Why. For one, just about all the high end mobs resist our taps and bloods w/o fail. So to do it for the purposes of MTn is almost pointless. Having int on an sk is handy ill admit, but not for MTn. It just doesnt help.
So, to conclude the int subject...
If you want int, DO NOT use tps for it. Just dont do it. Think of it this way. What if you did use a good amount of tps for int and you find yourself facing a mob that resists all your taps/bloods. (which, as stated earlier, will happen just about all the time) At no point can you rid yourself of all that int and replace it with better stats such as more sta and agi b/c you used tps for it.
Try and use gear to max your int. This way, you can always rid yourself of it and never feel stuck in situations where it simply doesnt help you. I use gear when I want to max my int and my sk can solo and dd or w/e, just as well as most sk. Yet at the same time, I can tank much better, b/c I didnt limit myself to being a partial dd b/c of my tp choices.
Also I hope none of you plan for more then 200base str. Its bad enough already that we have to have str at all.
And to Nathaniel, my tank is also Erudite. Trust me, any sk can do anything else any other sk can do just as long as they have the same MC etc. Some racial exceptions apply ofcourse, but nothing major.
Feel free to respond or ask questions whoever.
Dirtyj/Macnasty
60 WARLORD
20 Black Mage
8 White Mage
---Leviathan---
Edited, Tue Dec 6 10:03:03 2005
44 Shadowknight
31 Necromancer
32 Warrior (lost Acc)
58 Necromancer
PPO
str 125
sta 212 (curently adding to it)
agi 125
int 155
curently these are my stats for my delf shadow knight going deathknight
Update at 39 im at
str 134
sta 217
agi 130
int 155
Edited, Sun Oct 30 04:49:29 2005
Elder in the Black Heart
200 (400) str
295 (575) sta
245 (400) agi
150 (200) int
20 Black Mage
8 White Mage
---Leviathan---
I know the stuff about strength but i still havent used any cms on them so i havent been worring about it some much.
Elder in the Black Heart
60 Defiler
60 Hydromancer
60 Forester
Wrilt/Zakakus/Dominere
60 Defiler
60 Hydromancer
60 Forester
Wrilt/Zakakus/Dominere
60 Defiler
60 Hydromancer
60 Forester
Wrilt/Zakakus/Dominere
20 Black Mage
8 White Mage
---Leviathan---
level 42 Deathknight-in-training Shadowknight
"I am a disciple of Innoruuk and I unleash hell under his command."
at 42 my stats are 200 str 225 stam 153 agility and 100 int, then again i dont have as much int as you
but my advice also is wait and see what nash says
level 42 Deathknight-in-training Shadowknight
"I am a disciple of Innoruuk and I unleash hell under his command."
These are my base stats (I'm a DK in training)
lvl 40
195 str
215 stam
150 agil
100 int
rest untouched.
and also if anyone knows any good armor for a 40 sk it would help too
level 42 Deathknight-in-training Shadowknight
"I am a disciple of Innoruuk and I unleash hell under his command."
200 str
295 sta
245 agi
150 int
i got 140+ base of each resists. If you plan on MTing at all, you must get resist up. I wouldnt advise adding to wisdome cuz i see it as a waste only adding 1 resist for every 7 wisdom points. Plan on having high sta for the max max you can get is 600. Agi and Int is very important also. Str you need but i dont advise going over the required 200.
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
320 Str
350 Sta
200ish Agi
320 Int
possible? I'm not putting TPs into Int My Mc alone will alone will put 120 into it and I have 131 Base with no Tps, So alot more can go into Str and Sta and since I'm Ogre those are already high, So is it possible for ewven close to those stats(Or about)? And how would it turn out?
And if you don't know anything about Heroic were hunter dont get on me about the str, One of the Mcas is modded by Str and Int(two numbers pop up) for roughly 1500 so I know they need to be high so just wondering could I Possibly side tank well on a raid or something? Cause with no Int or str gear needed, Could I? If its consfusing Im sorry but any help is greatly appreciated, Blooder on PPO
On dex...unless you plan on using a weapon that procs your entire career as a 60, don't mess with Dex. It doesn't effect your damage enough to matter in the long run, with normal weapons.
Wisdom...if you're going for a MT, yeah take soem wisdom...otherwise...leave it be, this is a Warrior's stat IMO, put point in more important things, like Int.
As for agility, I'm going to tell you what I tell all young Shadowknights that I instruct...it's a useless stat unless you're trying to be a MT. And if you're going for MT, you're gonna be in for a bad suprize when you hit 60 and have a HWH that might be able to do Vox, if it's a good day and the gods are grinning at you.
Now, if you are looking to build an effective SK HWH you're not gonna wanna kill yourself over, and just Rehab to fix anyway..drop the agi, put it somewhere useful, like oh...Int.
"Warriors and Pallys have Agi...Shadowknights have Int." Live by this phrase and you will be powerful. I'm not saying to not put anything in agi, but let's keep it reasonable...150 at the most extreme max 200ish is overkill, plus you're gimping your important stats.
In closing, I'm sorry if any of this sounded confusing, I'm alot easier to udnerstand on a conversation than trying to explain builds on forums.
I now end my rolling rant on the uselessness of agi for a SK. Good day.
Namuhtwo, 27 Dark Elf Shadowknight
Master of The Kindred
Diren Hold Server
"I'm so evil, I'll kill you cause it's Tuesday."
actually you didn't explain how its useless unless you considder
most extreme max 200ish is overkill, plus you're gimping your important stats.
Elder in the Black Heart
250-300 str
250ish sta
150 agi at most
150ish dex
250-300 int
all those stats if possible. For CMs i would focus on getting The Maxes for STR and INT and possibly STA. Decent HP is still needed even though you are a soloer. I would have more offensive base stats and lower defensive and modify your defense through CMs and your Gear.
A little tip if you chose to do so...Since there is a TP/CM relocation maybe you might want to be a pure defensive tank for the sole purpose of xping. Once you get to 60 and enough Cms you can switch your TPs and CMs to fit your toon.
Just a bit of my wisdom :) hope it helps.
Edited, Fri Aug 5 13:57:16 2005
20 Black Mage
8 White Mage
---Leviathan---
And what could I do to make myself better
2722 Hp
110 Str (208)
215 Sta (275)
60 Dex (Havent touched it)
100 Agi (110)
131 Int (248)
So what could I do to make my stats better? A buddy SK (Sulos) Said he could chain solo Minos at 33 With all Hba and Ruby, I've tried my set up and his and I can't, Anything I could improve on my stats for a better soloer?
And I got told to make a pure tank and rehab, but if HwH doesn't work out I wanna save it to rehab to Juggernaut.
And what's Dex for on an SK? I have no idea what it does, =/
Thanks for any input (Editted to clean it up a bit)
Edited, Thu Aug 11 22:39:15 2005
factors into how much of your maximum damage potential you hit for each swing in melee combat. For ranged attacks Dexterity factors in to the maximum damage potential. Direct Damage spells have a dexterity mod on them that will increase the damage the spell does based on the casters dexterity score. This is a stat that is useful for all classes. Wizards especially should have a high dexterity.
I stole that from the Creation page of this site lol.
20 Black Mage
8 White Mage
---Leviathan---
Gnomes are my Homes
Who knows when this was last updated?
20 Black Mage
8 White Mage
---Leviathan---
STR: 200 STA: 150 INT: 150 Points spent: 500
Req. Masteries: Malignant Shroud 2, Infernal Hatred 3
Hamann lvl 12 Shaman Barbarian (Avengers of Tunaria) Proudpine Outpost Server
20 Black Mage
8 White Mage
---Leviathan---
Last i was wondering which is better.
Gnomes are my Homes
Who knows when this was last updated?
STR: 200 STA: 150 INT: 150 Points spent: 500
Req. Masteries: Malignant Shroud 2, Infernal Hatred 3
Hamann lvl 12 Shaman Barbarian (Avengers of Tunaria) Proudpine Outpost Server
Gnomes are my Homes
Who knows when this was last updated?
Required level: 55
Required stats: str: 200, sta: 200
Points spent: 500
Required masteries abilitys: Tainted Blood 3, Parasitic Bond 3
MC abilitys: Undead Servitude- Summons Undead Servant. level 40 non attacking familiar. Undead Servant buffs caster with 50 INT, 65 pr/dr/ar, and 300 power. buffs caster with "Veil of Death" like spell: a drain proc buff with an INT modifier. Heals for 116 at 400 INT.
Banshee Wall (Scream of Death)- horrendous scream damages and weakens your enemy. Debuffs monster, 900ish damage. 900ish power. 2 cast. 1 recast
20 Black Mage
8 White Mage
---Leviathan---
Edited, Wed Jul 20 16:14:16 2005
44 Shadowknight
31 Necromancer
32 Warrior (lost Acc)
58 Necromancer
PPO
20 Black Mage
8 White Mage
---Leviathan---
Edited, Mon Jul 4 17:00:41 2005
High str for soloing/offensive.
Equalish for Balanced.
High Stamina for grouping/main tanking/defensive.
But done forget about agi and int. Int is very important for a SK.
Edited, Thu Jul 7 21:03:51 2005
20 Black Mage
8 White Mage
---Leviathan---
Edited, Fri Jul 1 21:57:56 2005
20 Black Mage
8 White Mage
---Leviathan---
*LvL 29 mage Shineypet*
*LvL 30 nec Shineynec*
*LvL 26 cl Shineyhealz*
Diren Hold
dont forget about INT!
20 Black Mage
8 White Mage
---Leviathan---
Just start adding more TP's to STA and AGI now, and start adding to strength later.
GL.
Casey Stengel
I also wasnt sure if Dex is needed. Thanks in advance
Edited, Fri Jun 24 20:30:33 2005
Gimbok-58 Ogre Warrior/Juggernaut
Pierce-49 D.Elf Rogue/Assassin to be
Deledor-31 Elven Ranger/Hunter to be
20 Black Mage
8 White Mage
---Leviathan---
Str 220 (379)
Sta 270 (490)
Agi 110 (135)
Dex 65 (145)
Int 105 (75 in wolf form)
plus 4 unspent tps...also 5691 hp...full blood path...if u all got any suggestions lemme know
20 Black Mage
8 White Mage
---Leviathan---
Str: 152 (210)
Sta:182 (365)
Agil:115 (195)
Dex:60 (110)
Wis:50 (50...fuk it)
Int:150 (170)
Cha:fuk that
i buff myself up to 3620 hp and 1982 ac. i have 22 visable hot which ill get to 32 at 35 makeing my total hot 115. i can tank hexs with a 31 sha and no clr buff bich....full blood pat. with a cleric buff i was takeing 85% min hits from hexs which i can take all day, my VoD procs for 48 heal. if yall got any suggestions Giv'er. but so far i consider myself perfect for what im trying to build.
Swamprage 34 Troll Knight of Shadows
The Forgotten
Diren Hold
Edited, Sat Jun 18 01:19:57 2005
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
20 Black Mage
8 White Mage
---Leviathan---
250 str/sta
200 agi
150-200 int
Wut stats do i think of first and then second and another I heard that for an sk Dark elves are the best is that true
Edited, Thu Jun 9 10:45:01 2005
not true. no class is the best. its what you prefer.
20 Black Mage
8 White Mage
---Leviathan---
250 str/sta
200 agi
150-200 int
Wut stats do i think of first and then second
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