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Common Chat Terms
The following terms are commonly used in EQ chat. Some you
may be familiar with because they are general internet chat or are general
RPG game terms. Some are specific to Everquest.
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10m - 20m - 30m - etc.: When stated
by a caster in the group, tells the group what percentage of mana that
caster has left.
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AC:Armor Class. Describes how much protection
your armor gives.
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Add: Used to describe that a monster (mob)
has joined the fight that a group is already engaged in. Usually unexpected
and quite troublesome. Your current target can call for help thus adding
another mob.
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AFAIK: As Far As I Know. Indicates you’re
not certain you are correct, but you have no reason to believe you are
wrong.
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afk: Away from Keyboard. The
person is going to be away from his keyboard for a while. If you
are in a group be ready to protect the afk person and don't go attack something
you can't kill without his help.
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Agro: Aggressive. When a mob is close enough
to someone that it starts to run towards him/her to engage in combat.
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Alt: Alternate character.
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AoE: Area of Effect. Spell that affects
area around the target, not just the target. Good when needing to affect
more than one mob at a time. Is also dangerous, can affect mobs not wanted.
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Assist: Term used in a group situation
where there are more than 1 mobs in camp. It is the action of assisting.
1 person in the group in order to all have the same target.
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Atm: At The Moment
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bait: person who lures a monster
in to a group and gets attacked first (see fetch)
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bind: You bind with a spiritmaster
and you then return to that spot when you die.
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Blue: A term for a monster that looks
risky when you consider it, but is usually killable. You can usually
solo a blue.
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brb: Be right back. Usually
typed by a person who needs to run away from the keyboard for a quick soda,
beer, relief, etc.
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brt: Be right there.
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BTM: Blue to me. Describes
a consider of a monster. See blue above.
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BTW: By the way.
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Bubble: Refers to the 5 sections
on the colored bars for Experience, Health and Power. When someone
says that they only have one bubble to go to 11th level, that is what they
are referring to.
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Buff or Buffing: Refers to casting skill
or ability enhancing spells onto someone.
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Camp: Refers to the practice of sitting
at a spawn point and waiting for monsters to regenerate and then picking
them off as they appear. Also, you exit the game by camping, so if
a person says they are going to camp, they are leaving.
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CFH: Call For Help.
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Clarity: This term used to describe a type
of spell that increases mana (power) regeneration. Also commonly referred
to as “crack” because of the fact that you always want it after your character
has received its effects for the 1st time.
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Con: This is the color level of the
Mob when you click on it. Depending on it’s “con” or color tells you whether
you would get exp or get killed (short for consider)
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Crowd Control: Term used mostly by those
who possess mesmerize spells. Used when more than 1 mob has been pulled
and all but one has been mez’d so that the group can concentrate on a single
mob, without interference from the other ones.
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CU or Cya: See you. Good Bye.
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DD: Direct Damage spell.
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Ding: Often shouted to let people know
you have gone up a level.
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DoT: Damage over Time spell
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EP: Experience Points (also
XP)
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Farming: Term used when a person or group
stays in one place and repeatedly kills the same mob or set of mobs for
specifi c items.
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Fetch or Fetcher: Refers to a member of
a group that 'fetches' or gets a monster to chase them to an ambush spot
where the other members of the party are ready to attack it. Used to avoid
being surrounded deep in hostile territory.
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FM: Full Mana.
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FYI: For Your Information.
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GM: Game Master.
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Green: A term for a monster that
looks easy when you consider it. The message comes in green text.
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Griefer: Troublemaker
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GTG: Good To Go. Normally used
to signal when you are ready to fight or move.
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GTM: Green to me. Describes
a consider of a monster (see green above).
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IMHO: In My Humble Opinion.
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IMO: In My Opinion.
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Inc: Incoming. Shouted when
a member of your group has lured a monster and is bringing it back to be
killed.
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J/K: Just Kidding.
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K: OK. Yeah it is pretty lazy
to skip the O, but many peoople do it.
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Kill stealing: The act of taking
a kill from another player by attacking a creature they have already engaged
and doing enough damage to get the experience and treasure.
One of the most hated acts in the game. Kill stealing is a good way
to make sure your name gets trashed by everyone on your server.
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Kite: The use of a combination of
spells which allow the caster to immobilize target, DoT, then meditate
or run while the target attempts to reach the caster.
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KOS: Killed on Site. Refers
to the welcome, or rather lack of welcome, some players get from NPC's
of opposite factions.
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Lag: Slow Connection
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LD: Linkdead. If a person is
linkdead, they are still in the game, but cannot defend themselves do to
lag or another computer error.
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Leeching: Unwelcome help on killing an
enemy.
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LFG: Looking For Group
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LOL: Laughing out Loud (That
was funny)
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LOM: Low on Mana.
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loot: The process of stripping a
kill of all it's useful possessions. Most groups start out by determining
a loot order.
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LOS: Line Of Sight.
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Lowbies: Low level characters.
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Main: main character a player uses.
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Med: Meditate. If a magic user
says he has to Med it means he is low on mana and has to regenerate it.
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Mez: Mesmerize. Term used to describe the
action of mesmerizing a mob. Mostly used by those who possess this type
of spell.
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MOB: Short for Mobile Object.
Basically, any computer controlled creature which moves, which describes
most EQ monsters.
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MQ or Multiquest: Refers to having multiple
people each turn in some of the items necessary to complete a quest. The
person turning in the fi nal item gets the reward. Often used to complete
a quest requiring nodrop items and with a nodrop reward more easily. Example:
An NPC asks you to bring him a sandwich and some milk. If one guy hands
him the sandwich and then another person hands him the milk, the person
who gave him the milk gets the reward.
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Nerf: Programmed to be less affective.
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Newbie: Anyone new to the game, and
thus unfamiliar with the rules. Also refers to low level characters.
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Ninja Looting: Taking an item off a mob
with out the consent of the group or raid then leaving the group or logging
of. This will probably still be against the EUL and can cause you to get
banned.
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NP: Short for "No Problem" usually
used after someone gets thanked.
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NPC: Non Player Character.
Any character that can be interacted with that is handled by the computer
or even a GM rather than another player.
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Nuke: The process of unleashing the
most powerful spells someone has. A group in trouble will often yell
for its wizard to nuke the monster for all he's worth in hopes of avoiding
a complete wipeout.
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OHW: On His/Her Way. Used to let someone
know that he or she is on the way to meet them.
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OMFG: Oh My Fu**ing God/Gawd Oh no. (really
Oh no!)
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OMG: Oh My God/Gawd (usually depends on
religous preference) Oh no!
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OMW: Short for "On My Way" to let
someone know you are coming to meet them.
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OOC: Out Of Character. Used when talking
on a chat channel from the player’s perspective, as opposed to the character
you incarnate in the game (as opposed to Roleplaying).
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OOM: Out of Mana. The person
can't cast for a while.
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OOP: Out of Power. See OOM.
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OOR: Out Of Range. Used when someone is
trying to do an action (most often healing) and the recipient or other
player involved is too far away.
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OOW: On Our Way. Used to let someone know
you and more are coming to meet them.
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OTW: On The Way.
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PC: Player Character or Price Check.
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Pet: A creature summoned/charmed
by one of the summoning magic classes who will obey and fight for him.
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PH: Placeholder. The creature
that spawns in place of the creature you really want to kill.
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PK: Player Kill. Done by those
who have chosen to be plus PVP.
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Pop: Term describing that a mob has spawned
near-by. Used mostly to alert the group that there might be an add to deal
with soon.
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Port: instantanious transportation of people
around the world using Wizard or Druid teleport spells.
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Powerleveling: Tanking or healing
a lower level friend while he gets the experience.
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Proc: Process. Used to describe a weapon
that has an effect that activates (randomly) while you fight.
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PST: Please send tell (private message).
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Pull: Same thing as baiting:
bringing a MOB to a more defensible position so your party can beat the
snot out of it in relative safety. People that do this are called "Pullers",
or "MOB Meat" (depending on which dungeon yer in).
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Purple: Term for a Mob that is many levels
higher than you. When you click on it the text is purple.
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PVE: Player Versus Environment.
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PVP: Player versus Player.
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R or rdy: Ready. Signals readiness
to attack or move on.
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Red: Term for a monster that is several
levels higher than you. These Mobs need a group to kill.
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Res/rez: Resurrect. Term used to describe
the action of resurrecting someone by magic. You are returned to life where
you died, with less experience loss and constitution loss than if you simply
released yourself.
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RFP: Ready For Pull.
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RL: Real-Life. Used mostly in OOC conversations
that have reference to real life. Also referred to as IRL (In Real Life).
Occasionally referred to as RW: real world.
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Roamer: Used to describe mobs that have
a patrol route and move around. These are the most prone to become “adds”.
Also referred to as wanderers.
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ROFL: Rolling on the floor laughing
(That was really funny)
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ROFLMAO: Rolling on the Floor Laughing
My Ass Off (That was simply hilarious).
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ROFLMFAO: Rolling on the Floor Laughing
My Fu**ing Ass Off (couldn’t be any more funny than that).
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RP’ing: /roleplay or roleplaying.
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Root: Root is a spell which keeps
a person or monster from moving. If someone is Rooted, he can't move,
and if that's your group member you had better go help him or watch him
die.
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RTM: Red to me. Describes a
consider of a monster. See red description above.
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RW: Real World. See RL.
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Social: Creatures that defend each other.
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SOW: Spirit of Wolf. A spell
much in demand since it makes you run very fast and thus travel relatively
safely.
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Spamming: sending the same message over
and over again rapidly much to the displeasure of everyone else.
This is very annoying.
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Spawn: Creature creation. Where a creature
pops into existence, it is said to have spawned.
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Static mob: The opposite of roamers. Describes
mobs that stay in place until they are pulled or otherwise agro’d.
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Tank or Tanking: Refers to one person in
a group that usually takes the brunt of an attack from a MOB while the
others in the group attack with spells or from different angles.
Usually the group member with the highest AC and melee skills.
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Taunt: Enrage.
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Toon: Term used to describe your character/avatar.
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TPW: Total party Wipeout. Nuff
said.
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Train: Anyone running
and followed by one or more bad guys has created a train. If you
find yourself in the way, you will most likely be attacked and die.
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Twinking: The process of giving decent
items from your high level character to your new character, thus puffing
him up far beyond the abilities he should have.
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TY: Thank You
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WB: Welcome Back.
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Woot or W00T: Woohoo, great or congratulations.
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WT: Wrong Tell. Used when you
accidentally send a tell to the wrong person to let him know it was not
meant for him. (not ususual with the reply button).
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WTB: Want To Buy.
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WTF: What the fu**. No more
need be said about this.
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WTT: Want To Trade.
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WTS: Want To Sell
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Yellow: Term for a monster that looks
very risky when you consider it, and is a higher level thand you but not
high enough to be red. This is hard to solo, but can usually be handled
by a group.
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YTM: Yellow to me. Describes
a consider of a monster. See yellow above.
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YW: You’re Welcome
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XP: Experience Points (Also EP)
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